Online:Bone Totem
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< Elder Scrolls Online: Skills: Bone Tyrant(Redirected from Online:Remote Totem)
Bone Totem | |||||
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Line | Bone Tyrant | ||||
Line Rank | 30 | Cost | 4050 Magicka | ||
Cast Time | Instant | Duration | 11 seconds | ||
Target | Area | ||||
Area | 6 meters | ||||
Morphs | |||||
Remote Totem The totem can be summoned up to 28 meters away, and costs less. |
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Agony Totem Allies can activate a synergy to damage to enemies. Increases the duration of the totem as the ability ranks up. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Bone Totem: Cost: [4320 / 4230 / 4140 / 4050] Magicka.
Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. - Remote Totem: Cost: [3510 / 3420 / 3330 / 3240] Magicka, Range: 28 meters, Target: Ground.
Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their Weapon and Spell Damage by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. - Agony Totem: Duration: [11 / 11.7 / 12.3 / 13] seconds.
Summon an effigy of bone at your feet for [11 / 11.7 / 12.3 / 13] seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, dealing 6194 Magic Damage over 5 seconds to enemies.
Bone Totem places a totem on the ground that reduces the damage taken of you and your allies and causes nearby enemies to be afflicted with Fear, holding them in place and preventing them attacking for a short time. (Note that more powerful targets are immune to these effects.) and reduces enemies' Weapon Damage and Spell Damage. Remote Totem allows you to place the totem further away, while Agony Totem increases the duration and allows your allies to activate the Pure Agony Synergy, dealing Magic damage over time and applying Minor Vulnerability to all nearby enemies, increasing their damage taken.
Notes[edit]
- Agony Totem is a recommended morph for the Necromancer Initiate, Undying Warrior, and Flesh Sculptor builds.
Patch Notes[edit]
- Increased the duration of this ability and its morphs by 1 second to help improve its animation of the totem crumbling, along with adding a new function. These abilities will now pulse a fear once every 2 seconds after the initial 2 second delay, rather than only once.
- Agony Totem: Fixed an issue where visual effects for the synergy of Pure Agony's cooldown indicator would appear to allies who were still on cooldown. The beam of necromantic light will now only show itself when you can activate the synergy.
- The following abilities have received significant adjustments to how the server handles their behavior, reducing messages sent between the client and server and reducing the total amount of Area of Effect events occurring. This will largely have little to no effect on their gameplay other than improving their response time to entering or leaving the Area of Effect. In some rarer cases, it will reduce the interaction with sets that proc off application of buffs or debuffs, since you will no longer repeatedly apply these effects to targets inside the area every tick, but rather for the duration the target is inside the area. Their synergies (when applicable) have also been updated to be far more reliable to activate when in the area and they will no longer persist for a short duration after each tick, allowing you to activate them in cases where they could fail or were already used, going on cooldown with no effect, or gaining their effects despite already being used.
- Blood Altar and morphs
- In an instance where Blood Feast and Blood Funnel are both available, Blood Feast will now always take priority as it is stronger than Blood Funnel.
- Bone Totem and morphs
- Boneyard and morphs
- Cleansing Ritual and morphs
- Both morphs of Dragonknight Standard
- This will also fix an issue where the morphed version of this ability failed to properly fire its synergy, Shackle, when activated.
- Lightning Splash and morphs
- Necrotic Orbs and morphs
- Negate Magic and morphs
- Nova and morphs
- Rune Focus and morphs
- Spear Shards and morphs
- Blood Altar and morphs
- Bone Totem: Reworked the base operations of this ability's rank up progression to result in the same values at Rank IV, but with less decimal places along the way.
- Agony Totem (morph):
- The synergy from this morph, Pure Agony, now has a 6 person target cap rather than hitting unlimited targets.
- Fixed an issue where the final tick of this synergy's damage was not amplified its own Minor Vulnerability source.
- Fixed an issue where the damage also caused hit reactions, despite being a Damage over Time effect.
- Agony Totem (morph):
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Categories:
- Online-Skills
- Online-Skills-Bone Tyrant
- Online-Skills-Active
- Online-Skills with Area of Effect
- Online-Skills with Reduce Damage Taken
- Online-Skills with Reduce Weapon/Spell Damage
- Online-Skills with Fear
- Online-Skills with Synergy
- Online-Skills with Magic Damage
- Online-Skills with Damage Over Time
- Online-Skills with Increase Damage Taken
- Online-Skills with Magicka Cost