Bloodmoon talk:Setting up Shop
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Both smith and trader[edit]
At any time, though I'd wait til the quest is complete, you can open consol and type "set colonyservice to 6" and have both smith and trader appear in the colony. The game still only recognizes the one you choose, but it is nice to have both there completing the colony. Kaisar Dragon 13:27, 1 August 2010 (UTC)
- It would help to specify which version you're referring to. GOTY PC doesn't recognize "colonyserv" as a variable. Chimera 06:51, 30 July 2010 (UTC)
- I haven't tested this, but there's a variable
ColonyService
. Try that one instead. rpeh •T•C•E• 17:04, 31 July 2010 (UTC)- Sorry about that. I got mixed up with the scripts used on the doors. It is colonyservice. Edited post. Also, I use GOTY, latest patches. Kaisar Dragon 13:29, 1 August 2010 (UTC)
- Thanks for the clarification! I'll mess with it next time I mess with Bloodmoon. Chimera 20:20, 1 August 2010 (UTC)
- Sorry about that. I got mixed up with the scripts used on the doors. It is colonyservice. Edited post. Also, I use GOTY, latest patches. Kaisar Dragon 13:29, 1 August 2010 (UTC)
- I haven't tested this, but there's a variable
(←) I've looked this up and it doesn't seem that colonyservice 6 is used in the normal game. Only with the following mod named "Raven Rock All Stores" I think are these stages set where both buildings are constructed. https://www.nexusmods.com/morrowind/mods/47207 Sara Vin (talk) 19:58, 5 June 2022 (UTC)
- colonyservice 6 isn't used in the base game which is why you need to use console commands. I don't use, nor have I ever used, a mod that affects Raven Rock in any way. All vanilla. Kaisar Dragon (talk) 18:05, 7 July 2022 (UTC)