Daggerfall:The Vanguard

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In preparation for a planned vampire gathering, clear a local dungeon of lycanthropes.
Location(s): Any
Reward: A wereboar's tusk
Reputation Gain: see Reputation Gain/Loss
ID: p0b20l09
Required Reputation: Any
Difficulty: Hard
 
The proof of your success

Quick Walkthrough[edit]

  1. Receive a letter from a vampire of your bloodline.
  2. Meet and speak to your vampire contact.
  3. Travel to a lycanthrope-infested dungeon.
  4. Find and kill the leader of the lycanthropes, a wereboar.
  5. Collect a tusk from the wereboar's corpse.
  6. Bring the tusk back to the vampire within the time limit.

Detailed Walkthrough[edit]

Eviction Notice[edit]

From the shadowy staircase, a pale figure emerges
The lycanthropes jealously guard "their" dungeon and its treasures
The wereboar with some lupine backup

When your bloodline requires your assistance, they contact you:

A pale, wild-eyed boy hands you a letter and then disappears into the darkness.

Check your inventory for the letter. It is from your vampire family and reads:

(building)
(town)
Dear (player's name),
(Bloodline) need you.
Come immediately.
Yours in death,
(Vampire's name)

Head to the town named in the letter's address. Enter the building and speak to the vampire within, who says:

"Honored (player's name), good evening. The ancients of (bloodline) are to meet shortly in (region), but as if in mockery, a group of lycanthropes have set up residence in (dungeon), where the ancients plan to convene. Pray, show these vermin and others of their kind that (dungeon) belongs to (bloodline) and we will tolerate no trespassers. Kill as many of them as possible, including their leader, a wereboar. Return back here with one of his tusks in (time limit) nights time and (bloodline) will be most grateful. Fare thee well."

Trounce the Trespassers[edit]

Head to the named dungeon and enter it. Be wary, in addition to the normal dungeon monsters, you will be stalked by the wereboar's werewolf allies once inside. You will know if you have found the wereboar leader as it squeals when hit:

"Don't make me kill you, bloodsucker. Go back and tell (bloodline) that (wereboar's name) sent you home because you didn't play nice."

Kill it. When the lifeless body of the wereboar drops to the ground, following message pops up:

"You have slain (wereboar's name), the lycanthropes' leader. They will now know better than to trespass in a stronghold of (bloodline)."

Search the corpse to find a wereboar's tusk. Break it off and return to your vampire contact to complete the quest.

Reward[edit]

When you return with the wereboar's tusk, the vampire will be delighted and say:

"I salute you, slayer of werebeasts. Your bloodfather will be very pleased to hear about the efficiency of your extermination. Keep (wereboar's name)'s tusk as a badge of honor among (bloodline)."

Reputation Gain/Loss[edit]

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline ±0
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline -5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

(Allies/Enemies affiliations for listed factions are not considered.)

The Vampire Bloodline will always be the dominant bloodline of the region were the quest takes places.

Enemies[edit]

  • Random dungeon monsters
  • 30x One Werewolf every twelve in-game minutes (50% chance) as soon as you enter the dungeon
  • Quest Target: One Wereboar

DF-creature-Werewolf.gif DF-creature-Wereboar.gif

Additional Dialogue[edit]

After you have accepted this quest, NPCs may say when asked for any news:

  • "(Dungeon) is the one dungeon no one should ever enter. Ever."

If you fail the quest, NPCs may say when asked for any news:

  • "There was triumphant howling coming out of (dungeon) the other night."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "Things are peaceful, still as a grave, in (dungeon) again."

Quest Log[edit]

The Vanguard (p0b20l09)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): I have received a letter from (vampire's name) of (bloodline), urgently requesting my presence at (building) in (town).
1 (Date): (Vampire's name) has sent me to (dungeon), where a group of impudent werecreatures have dared intrude on (bloodline) ground. I am to show the misshaped creatures the error of their ways and return to (vampire's name) in (time limit) nights with the tusk of their leader as a trophy.