Legends:Hlaalu Schemes
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Hlaalu Schemes
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Class | House Hlaalu |
Default Banner Art | Duke Vedam Dren |
Release | Houses of Morrowind |
Price | 1000 or USD $7.99/€7.99 |
Theme | Plot |
Statistics | |
Deck Code | SPAUhTffcCiPirkNmCnIimjsdQeYdyfhoxdjqGoQojftALbvcKlQdGpllYkHgsgupThlALlPjNiqkJseeVhfnMqyqWlC |
Attributes | 13 23 33 2 4 |
Rarity | 44 24 6 1 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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1 | Bushwhack | Action | 0 | – | – | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | |
1 | Curse | Action | 0 | – | – | Rare | Give a creature -1/-1. | |
1 | Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | Common | Summon: Look at the top card of your deck. You may discard it. | |
1 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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2 | Orvas' Bargain | Action | 0 | – | – | Rare | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | |
1 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Rare | Guard | |
3 | Glass Greaves | Item | 1 | – | – | Common | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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2 | Moon Sugar Smuggler | Creature (Khajiit) | 1 | 1 | 1 | Rare | Last Gasp: Gain 2 magicka this turn. | |
3 | Shadow Shift | Action | 1 | – | – | Common | Move a friendly creature. Draw a card. |
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2 | Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | Rare | Plot: +1/+1 for each other card you've played this turn. | |
2 | Crassius' Favor | Action | 2 | – | – | Rare | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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1 | Dwemer Puzzle Box | Support | 2 | – | – | Rare | Uses: 3
Activate: Discard the top card of your deck. Last Gasp: Draw a card. |
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2 | Fighters Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Prophecy, Guard, Lethal | |
2 | Finish Off | Action | 2 | – | – | Common | Destroy a Wounded enemy creature. | |
2 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Rare | Pilfer: Draw a random 0-cost card from your deck. | |
3 | Ornery Kagouti | Creature (Beast) | 2 | 3 | 2 | Common | Breakthrough | |
2 | Stand Watch | Action | 2 | – | – | Common | Prophecy Give a creature Guard. Draw a card. |
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2 | Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | Rare | Plot: Put a random 0-cost card into your hand. | |
3 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |
1 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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1 | Dune Smuggler | Creature (Khajiit) | 3 | 3 | 1 | Rare | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. |
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1 | Haunted Manor | Support | 4 | – | – | Epic | Ongoing
Give the second creature you summon each turn +2/+2. |
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3 | Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | Common | Summon: If you have a... card in play, gain 3 magicka this turn. card in play, draw a card. |
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1 | Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
3 | Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | Common | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | |
1 | Morkul Gatekeeper | Creature (Orc) | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature +2/+0. |
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1 | Raiding Party | Action | 3 | – | – | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | |
1 | Silent Pilgrim | Creature (Dark Elf) | 3 | 1 | 1 | Rare | Summon: Draw a random multi-attribute card from your deck. | |
1 | Skooma Racketeer | Creature (Khajiit) | 3 | 2 | 2 | Rare | Summon: Give a creature Lethal. | |
3 | Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | Common | Plot: Lethal and Guard. | |
1 | Cliff Strider | Creature (Reptile) | 4 | 3 | 4 | Epic | Charge Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. |
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1 | Hive Defender | Creature (Kwama) | 4 | 3 | 6 | Rare | Guard | |
3 | Moonmoth Castellan | Creature (Imperial) | 4 | 4 | 3 | Common | Guard Plot: Put a random Guard into your hand. |
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1 | Torval Crook | Creature (Khajiit) | 4 | 1 | 4 | Epic | Charge Pilfer: Gain 2 magicka this turn. |
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3 | Writ of Execution | Action | 4 | – | – | Common | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | |
2 | Camonna Tong Heavy | Creature (Orc) | 5 | 4 | 3 | Rare | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | |
3 | Dren Bodyguard | Creature (Dark Elf) | 5 | 5 | 5 | Common | Guard | |
1 | Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | Legendary | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | |
1 | Kwama Queen | Creature (Kwama) | 5 | 4 | 4 | Epic | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. |
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2 | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
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1 | Soulrest Marshal | Creature (Argonian) | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | |
3 | Nix-Ox | Creature (Beast) | 7 | 5 | 5 | Common | Summon: Gain 5 magicka this turn. |