Legends:Mistveil Dungeon
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The Lost Treasure: Mistveil Dungeon[edit]
The Mistveil Dungeon is a location available in The Lost Treasure, unlocked by completing Streets of Riften. When you begin the match, you'll be told to "Use your Lockpicks to free Sails-Through-Storms." You will begin with the Dungeon Cell support in play, which requires you to use all your lockpicks to summon Sails-Through-Storms, and the aforementioned 3 Lockpicks in your hand.
Dialogue[edit]
- Pre-match:
- Sails-Through-Storms: "Well, look at what the guards dragged in. Welcome to paradise."
- Swims-at-Night: "We won't be here long. We've come to free you."
- Sails-Through-Storms: "Really? Why?"
- Swims-at-Night: "We hear you know something about Barilzar's Mazed Band."
- Sails-Through-Storms: "I might. Get me out of here and we'll talk."
- Post-match:
- Sails-Through-Storms: "Thanks for the assistance. I don't have the ring, but I do have this journal. It belonged to a great adventurer who claims to have hidden the ring in the most dangerous place they could find. It's sealed inside a Dragon Cult tomb."
Game Settings[edit]
Normal[edit]
Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.
Master[edit]
Ai starts with a Mistveil Warden in left lane.
Player starts with 3 Lockpick in hand.
Player starts with a Dungeon Cell on board.
Opponent's Decklists[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
3 | ![]() |
Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | ![]() |
Guard |
1 | ![]() |
Cheydinhal Sapper | Creature (Imperial) | 1 | 1 | 3 | ![]() |
Drain |
1 | ![]() |
Execute | Action | 1 | – | – | ![]() |
Destroy a creature with 2 power or less. |
2 | ![]() |
Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | ![]() |
Summon: Give a creature +0/+2. |
1 | ![]() |
Cathay-raht Veteran | Creature (Khajiit) | 2 | 1 | 5 | ![]() |
|
1 | ![]() |
Elixir of Vigor | Support | 2 | – | – | ![]() |
Uses: 3
Activate: Give a creature +0/+1. |
1 | ![]() |
Enchanted Plate | Item | 2 | – | – | ![]() |
+0/+3 Summon: Draw a card. |
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
1 | ![]() |
Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | ![]() |
Guard, Regenerate |
1 | ![]() |
Yew Shield | Item | 2 | – | – | ![]() |
Guard Summon: +1/+1 for each enemy creature in this lane. |
1 | ![]() |
Bruma Armorer | Creature (Imperial) | 3 | 2 | 2 | ![]() |
When you summon another creature, give it +0/+2. |
1 | ![]() |
Imperial Armor | Item | 3 | – | – | ![]() |
+0/+6 |
1 | ![]() |
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | ![]() |
|
3 | ![]() |
Mistveil Warden | Creature (Imperial) | 3 | 2 | 4 | ![]() |
Treasure Hunt – Guard: Give the Guard +1/+2. |
1 | ![]() |
Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | ![]() |
Summon: Steal a creature's Keywords. |
1 | ![]() |
Riverhold Escort | Creature (Khajiit) | 3 | 1 | 6 | ![]() |
Guard Pilfer: Move. |
1 | ![]() |
Lion Guard Strategist | Creature (Breton) | 4 | 2 | 3 | ![]() |
When you summon another creature in this lane, give it a Ward. |
1 | ![]() |
Restoration Tutor | Creature (Imperial) | 4 | 3 | 4 | ![]() |
Summon: Heal a creature. |
1 | ![]() |
Stonetooth Scrapper | Creature (Orc) | 4 | 4 | 5 | ![]() |
|
1 | ![]() |
Knight of the Hour ![]() |
Creature (Imperial) | 5 | 3 | 3 | ![]() |
Prophecy, Guard Summon: You gain 3 health. |
1 | ![]() |
Snowhawk Detachment | Creature (Imperial) | 5 | 3 | 5 | ![]() |
Guard Summon: +1/+1 if you have another creature with Guard. |
1 | ![]() |
Praetorian Commander | Creature (Imperial) | 6 | 3 | 3 | ![]() |
Summon: Give creatures in your deck +1/+1. |
1 | ![]() |
Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | ![]() |
Summon: Give other friendly creatures +1/+1. |
1 | ![]() |
Renowned Legate | Creature (Imperial) | 7 | 5 | 5 | ![]() |
Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | ![]() |
Guard |
1 | ![]() |
Encumbered Explorer | Creature (Imperial) | 1 | 2 | 3 | ![]() |
Shackle Encumbered Explorer after he attacks. |
1 | ![]() |
Execute | Action | 1 | – | – | ![]() |
Destroy a creature with 2 power or less. |
1 | ![]() |
Solitude Stalwart | Creature (Imperial) | 1 | 2 | 2 | ![]() |
|
1 | ![]() |
Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | ![]() |
When you summon another creature, you gain 1 health. |
1 | ![]() |
Enchanted Plate | Item | 2 | – | – | ![]() |
+0/+3 Summon: Draw a card. |
1 | ![]() |
Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | ![]() |
Guard |
2 | ![]() |
Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | ![]() |
Ward |
1 | ![]() |
Dawnstar Healer | Creature (Nord) | 3 | 3 | 3 | ![]() |
After an enemy rune is destroyed, you gain 3 health. |
3 | ![]() |
Mistveil Warden | Creature (Imperial) | 3 | 2 | 4 | ![]() |
Treasure Hunt – Guard: Give the Guard +1/+2. |
1 | ![]() |
Tree Minder | Creature (Argonian) | 3 | 1 | 1 | ![]() |
Guard Summon: Gain +1 max magicka. |
1 | ![]() |
Emperor Titus Mede II | Creature (Imperial) | 4 | 1 | 4 | ![]() |
At the end of your turn, give the top creature of your deck +1/+1 and Guard. |
1 | ![]() ![]() |
Emperor's Blade | Creature (Imperial) | 4 | 4 | 5 | ![]() |
Guard Slay: You gain 3 health. |
1 | ![]() |
Hive Defender | Creature (Kwama) | 4 | 3 | 6 | ![]() |
Guard |
1 | ![]() |
Midnight Sweep ![]() |
Action | 4 | – | – | ![]() |
Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
2 | ![]() |
Riften Lawkeeper | Creature (Nord) | 4 | 4 | 4 | ![]() |
Breakthrough Summon: you gain 4 health. |
1 | ![]() |
Divine Fervor | Support | 5 | – | – | ![]() |
Ongoing
Friendly creatures have +1/+1. |
2 | ![]() |
Knight of the Hour ![]() |
Creature (Imperial) | 5 | 3 | 3 | ![]() |
Prophecy, Guard Summon: You gain 3 health. |
1 | ![]() |
Phalanx Exemplar | Creature (Imperial) | 5 | 5 | 6 | ![]() |
Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. |
1 | ![]() ![]() |
General Tullius | Creature (Imperial) | 6 | 2 | 2 | ![]() |
Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. |
1 | ![]() |
Golden Saint | Creature (Daedra) | 6 | 4 | 4 | ![]() |
Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. |
1 | ![]() |
Arrest | Action | 7 | – | – | ![]() |
Steal an enemy creature. It loses Guard, and is permanently Shackled. |
1 | ![]() |
Renowned Legate | Creature (Imperial) | 7 | 5 | 5 | ![]() |
Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
1 | ![]() |
Auroran Sentry | Creature (Daedra) | 8 | 5 | 7 | ![]() |
Guard When Auroran Sentry is dealt damage, you gain that much health. |
1 | ![]() |
Mantikora | Creature (Mantikora) | 10 | 6 | 6 | ![]() |
Guard Summon: Destroy an enemy creature in this lane. |
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