Legends:Practice/Riften Marauder
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Riften Marauder
The Victorious |
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Class | ![]() ![]() |
Difficulty | Expert |
Theme | Aggro |
Statistics | |
Prophecies ![]() |
2x Graystone Ravager, 3x Loyal Housecarl, 1x Tyr |
Attributes | ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | ![]() |
Charge |
2 | ![]() |
Fiery Imp | Creature (Imp) | 1 | 1 | 1 | ![]() |
When Fiery Imp attacks, deal 2 damage to your opponent. |
2 | ![]() |
Relentless Raider | Creature (Nord) | 1 | 2 | 1 | ![]() |
When an enemy rune is destroyed, deal 1 damage to your opponent. |
2 | ![]() |
Graystone Ravager ![]() |
Creature (Orc) | 2 | 4 | 1 | ![]() |
Prophecy |
2 | ![]() |
Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | ![]() |
When another friendly creature attacks, Helgen Squad Leader gains +1/+0. |
3 | ![]() ![]() |
Rift Thane | Creature (Nord) | 2 | 2 | 2 | ![]() |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
3 | ![]() |
Snow Wolf | Creature (Wolf) | 2 | 1 | 3 | ![]() |
+2/+0 while you have the most creatures in this lane. |
2 | ![]() |
Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | ![]() |
Summon: Draw a card if an enemy rune has been destroyed this game. |
3 | ![]() |
Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | ![]() |
Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
2 | ![]() |
Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | ![]() |
Summon: Give a creature +2/+1. |
1 | ![]() |
Mighty Ally | Creature (Nord) | 3 | 3 | 3 | ![]() |
Summon: +3/+0 and Breakthrough if the top card of your deck is ![]() |
2 | ![]() |
Morthal Executioner | Creature (Nord) | 3 | 2 | 4 | ![]() |
When an enemy rune is destroyed, Morthal Executioner gains +2/+0. |
2 | ![]() |
Northwind Outpost | Support | 3 | – | – | ![]() |
Ongoing
Friendly ![]() |
3 | ![]() |
Raiding Party | Action | 3 | – | – | ![]() |
Put two 1/1 Nord Firebrands with Charge into your hand. |
3 | ![]() |
Riften Pillager | Creature (Nord) | 3 | 2 | 3 | ![]() |
Summon: +1/+1 for each destroyed enemy rune. |
2 | ![]() |
Stone Throw | Action | 3 | – | – | ![]() |
Destroy an enemy creature if you have a creature with higher power. |
1 | ![]() ![]() |
Tyr ![]() |
Creature (Nord) | 4 | 5 | 4 | ![]() |
Prophecy, Breakthrough, Guard |
2 | ![]() |
Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | ![]() |
|
1 | ![]() |
Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | ![]() |
When a friendly creature destroys an enemy rune, equip it with a random item. |
3 | ![]() |
Loyal Housecarl ![]() |
Creature (Nord) | 5 | 2 | 2 | ![]() |
Prophecy Summon: Give a creature +2/+2 and Guard. |
2 | ![]() |
Markarth Bannerman | Creature (Nord) | 5 | 4 | 4 | ![]() |
When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. |
2 | ![]() |
Dread Clannfear | Creature (Daedra) | 6 | 6 | 3 | ![]() |
Summon: All enemy creatures lose Guard. |
1 | ![]() |
Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | ![]() |
Guard |
1 | ![]() |
Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | ![]() |
Summon: If you have more health than your opponent, draw two cards. |