Legends:Practice/Strongarm

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Strongarm
The Victorious
Class Strength Strength
Difficulty Novice
Theme Aggro
Statistics
Prophecies Prophecy 2x Lurking Crocodile, 2x Portcullis, 3x Spider Worker
Attributes Strength 31Neutral 19
Rarity Common 32Rare 15Epic 3


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Neutral Dwarven Spider Creature (Dwemer) 0 0 3 1Common Common Guard
3 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
3 Neutral Maple Shield Item 0 1Common Common +0/+3
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Strength Intimidate Action 1 2Rare Rare Enemy creatures lose Guard.
1 Strength Rapid Shot Action 1 1Common Common Deal 1 damage to a creature. If it survives, draw a card.
3 Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
3 Strength Orc Clansman Creature (Orc) 2 2 2 2Rare Rare Summon: Give a creature +1/+0.
3 Neutral Spider Worker Prophecy Creature (Dwemer) 2 0 1 1Common Common Prophecy
Summon: Draw a card.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Neutral Elixir of Conflict Support 3 2Rare Rare Uses: 3
Activate: Give a creature +1/+1.
1 Strength Mighty Ally Creature (Nord) 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
1 Strength Northwind Outpost Support 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
1 Strength Riften Pillager Creature (Nord) 3 2 3 1Common Common Summon: +1/+1 for each destroyed enemy rune.
1 Strength Skaven Pyromancer Creature (Redguard) 3 2 3 1Common Common Summon: Deal 1 damage to all other creatures in this lane.
3 Strength Valenwood Trapper Creature (Wood Elf) 3 3 1 1Common Common
1 Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
1 Strength Fireball Action 4 2Rare Rare Deal 1 damage to all enemies.
1 Strength Heavy Battleaxe Item 4 1Common Common +4/+1
1 Neutral Slaughterfish Creature (Fish) 4 1 1 2Rare Rare Slaughterfish gains +2/+0 at the start of your turn.
1 Neutral Snapping Dreugh Creature (Dreugh) 4 3 3 2Rare Rare
2 Strength Whiterun Recruit Creature (Nord) 4 4 2 1Common Common
1 Strength Fortress Watchman Creature (Orc) 5 5 4 1Common Common Guard
2 Neutral Portcullis Prophecy Creature (Defense) 5 0 9 1Common Common Prophecy, Guard
1 Neutral Stronghold Prototype Creature (Dwemer) 5 3 3 3Epic Epic Last Gasp: Put a random Dwemer into your hand.
1 Strength Dread Clannfear Creature (Daedra) 6 6 3 3Epic Epic Summon: All enemy creatures lose Guard.
1 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
1 Strength Whirling Duelist Creature (Redguard) 6 5 5 3Epic Epic When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane.