Legends:Solo Arena/Hlaalu Kinsman
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Hlaalu Kinsman
The Victorious |
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Class | ![]() ![]() ![]() |
Elo | 1100 |
Theme | Plot |
Statistics | |
Prophecies ![]() |
1x Nix-Hound, 1x Stand Watch |
Attributes | ![]() ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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2 | ![]() |
Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | ![]() |
Summon: Look at the top card of your deck. You may discard it. |
1 | ![]() |
Improvised Weapon | Item | 0 | – | – | ![]() |
Breakthrough +1/+1 |
1 | ![]() |
Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | ![]() |
Guard |
1 | ![]() |
Glass Greaves | Item | 1 | – | – | ![]() |
+1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
1 | ![]() |
Morag Tong Aspirant | Creature (Dark Elf) | 1 | 2 | 1 | ![]() |
Slay: Summon a Morag Tong Aspirant. |
1 | ![]() |
Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | ![]() |
Guard |
1 | ![]() |
Shadow Shift | Action | 1 | – | – | ![]() |
Move a friendly creature. Draw a card. |
2 | ![]() ![]() ![]() |
Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | ![]() |
Plot: +1/+1 for each other card you've played this turn. |
2 | ![]() |
Crassius' Favor | Action | 2 | – | – | ![]() |
Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
1 | ![]() |
Gavel of the Ordinator | Item | 2 | – | – | ![]() |
+2/+0 Summon: The wielder is immune to damage this turn. |
1 | ![]() |
Morag Tong Assassin | Creature (Dark Elf) | 2 | 3 | 2 | ![]() |
Summon: Summon a 0/1 Target with Guard for your opponent. Slay: +1/+1 |
1 | ![]() |
Stand Watch ![]() |
Action | 2 | – | – | ![]() |
Prophecy Give a creature Guard. Draw a card. |
1 | ![]() |
Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | ![]() |
Plot: Put a random 0-cost card into your hand. |
1 | ![]() |
Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | ![]() |
Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
2 | ![]() |
Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | ![]() |
Summon: If you have a...![]() ![]() |
1 | ![]() |
Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | ![]() |
Plot: Silence a creature, then deal 1 damage to it. |
2 | ![]() |
Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | ![]() |
Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. |
1 | ![]() |
Prison Ship | Creature (Defense) | 3 | 0 | 5 | ![]() |
Summon: Shackle an enemy creature while you have Prison Ship. |
1 | ![]() |
Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | ![]() |
Plot: Lethal and Guard. |
1 | ![]() ![]() ![]() |
Haunted Manor | Support | 4 | – | – | ![]() |
Ongoing
Give the second creature you summon each turn +2/+2. |
1 | ![]() |
Nix-Hound ![]() |
Creature (Beast) | 4 | 3 | 2 | ![]() |
Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. |
1 | ![]() |
Writ of Execution | Action | 4 | – | – | ![]() |
Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. |
1 | ![]() |
Camonna Tong Heavy | Creature (Orc) | 5 | 4 | 3 | ![]() |
Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. |
1 | ![]() ![]() ![]() |
Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | ![]() |
The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. |
1 | ![]() |
Sharp-Eyed Ashkhan | Creature (Dark Elf) | 6 | 6 | 6 | ![]() |
Plot: Discard your hand, then draw three cards. |