Legends:The Tools
Contain the Heart
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The Furnace Depths: The Tools[edit]
The Tools is a location available in The Furnace Depths. It is unlocked after you've freed Laaneth and Swims-at-Night from the Piston Cavum and Submerged Aqueduct, respectively. Memory stars are puzzles that can only be completed by one specific order of actions in-game.
When you begin the battle, you'll be told to "Use the power of the divine artifacts to win this turn."
Once you complete it for the first time, you'll receive a playsets of Awakened Imperfect and Fabricate.
Dialogue[edit]
- Pre-match:
- Sotha Sil: "The Heart has become unstable — left unchecked, it threatens to destroy the entire city. No matter the danger, I must venture into the chamber, and devise a way to contain its power."
- Post-match:
- Sotha Sil: "Success! With these tools, modeled after Kagrenac's own, I can control, shape, and even dismantle the Heart if necessary."
- Laaneth: "That's it! If we can find those three tools, we can destroy the Heart and stop Mecinar!"
Game Settings[edit]
Normal[edit]
Ai starts with 0 Runes.
Ai starts with 8 Max Magicka.
Player starts with 0 Runes.
Player starts with 8 Max Magicka.
Ai starts with an Awakened Imperfect, a Makeshift Defenses in each lane.
Player starts with a Blackreach Rebuilder in each lane.
Player starts with an Orc Clan Captain, a Cauldron Keeper, a Skaven Pyromancer in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.
Master[edit]
Ai starts with 0 Runes.
Ai starts with 10 Max Magicka.
Player starts with 0 Runes.
Player starts with 10 Max Magicka.
Ai starts with a Blackreach Rebuilder, a Blackreach Rebuilder, a Firepot Spider, a Cog Collector in left lane.
Ai starts with a Dwarven Spider, a Dwarven Spider, a Firepot Spider, a Cog Collector in right lane.
Player starts with 2 Dwarven Spider in each lane.
Player starts with an Orc Clan Captain, an Orc Clan Captain, a Cauldron Keeper, a Shield Breaker in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.
Provided Player Deck[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
3 | ![]() |
Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | ![]() |
Charge |
3 | ![]() |
Marked Man | Creature (Imperial) | 1 | 1 | 1 | ![]() |
Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. |
3 | ![]() |
Relentless Raider | Creature (Nord) | 1 | 2 | 1 | ![]() |
When an enemy rune is destroyed, deal 1 damage to your opponent. |
3 | ![]() |
Steel Scimitar | Item | 1 | – | – | ![]() |
+2/+2 |
3 | ![]() |
Afflicted Alit | Creature (Reptile) | 2 | 3 | 1 | ![]() |
Summon: Deal 2 damage to each player. |
3 | ![]() |
Graystone Ravager ![]() |
Creature (Orc) | 2 | 4 | 1 | ![]() |
Prophecy |
4 | ![]() |
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | ![]() |
Other friendly creatures in this lane have +1/+0. |
3 | ![]() |
Protector of the Innocent ![]() |
Creature (Nord) | 2 | 3 | 2 | ![]() |
Prophecy, Guard |
3 | ![]() ![]() |
Rift Thane | Creature (Nord) | 2 | 2 | 2 | ![]() |
Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. |
3 | ![]() |
Blighted Alit | Creature (Reptile) | 3 | 5 | 3 | ![]() |
At the start of your turn, Blighted Alit deals 2 damage to you. |
3 | ![]() |
Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | ![]() |
Summon: Draw a card if an enemy rune has been destroyed this game. |
3 | ![]() |
Mighty Ally | Creature (Nord) | 3 | 3 | 3 | ![]() |
Summon: +3/+0 and Breakthrough if the top card of your deck is ![]() |
3 | ![]() |
Northwind Outpost | Support | 3 | – | – | ![]() |
Ongoing
Friendly ![]() |
2 | ![]() |
Penitus Oculatus Agent | Creature (Imperial) | 3 | 2 | 3 | ![]() |
Summon: Steal a creature's Keywords. |
3 | ![]() |
Raiding Party | Action | 3 | – | – | ![]() |
Put two 1/1 Nord Firebrands with Charge into your hand. |
1 | ![]() |
Skaven Pyromancer | Creature (Redguard) | 3 | 2 | 3 | ![]() |
Summon: Deal 1 damage to all other creatures in this lane. |
3 | ![]() |
Skeever Infestation | Action | 3 | – | – | ![]() |
Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck. |
1 | ![]() |
Garnag, Dark Adherent | Creature (Orc) | 4 | 4 | 5 | ![]() |
Breakthrough Players can't have more than 7 magicka. |
1 | ![]() |
The Black Dragon | Creature (Imperial) | 4 | 5 | 5 | ![]() |
Immune to Lethal. Slay: Discard all creatures from your opponent's deck with the same name as the slain creature. |
1 | ![]() ![]() |
Tyr ![]() |
Creature (Nord) | 4 | 5 | 4 | ![]() |
Prophecy, Breakthrough, Guard |
1 | ![]() |
Cauldron Keeper | Creature (Imperial) | 5 | 3 | 5 | ![]() |
Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. |
Opponent's Decklist[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
3 | ![]() |
Close Call | Action | 0 | – | – | ![]() |
Unsummon a friendly creature. |
3 | ![]() |
Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | ![]() |
Guard |
3 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
3 | ![]() |
Blackreach Rebuilder ![]() |
Creature (Dwemer) | 1 | 0 | 1 | ![]() |
Prophecy, Guard Summon: Gain 2 health. |
3 | ![]() |
Enraged Mudcrab | Creature (Mudcrab) | 1 | 2 | 1 | ![]() |
|
3 | ![]() |
Fabricate | Action | 1 | – | – | ![]() |
Build a custom creature and put it into your hand. |
3 | ![]() |
Gearwork Spider ![]() |
Creature (Dwemer) | 1 | 1 | 1 | ![]() |
Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
3 | ![]() |
Lute | Item | 1 | – | – | ![]() |
+1/+2 The wielder is immune to Silence. |
3 | ![]() |
Word Wall | Creature (Defense) | 1 | 0 | 4 | ![]() |
Guard Summon: Upgrade a Shout in your hand. |
3 | ![]() |
A Night to Remember | Action | 2 | – | – | ![]() |
A friendly creature disappears to who knows where, then returns in the other lane Shackled. |
Strategy[edit]
The following steps need to be completed in order to win the match in one turn.
Normal[edit]
You start with 7 magicka and need to bring down the opponent's health from 2 to 0.
- Play Cauldron Keeper.
- Give one of the Blackreach Rebuilders Ward with Wraithguard II.
- Use Keening II on the same lane.
- Repeat the previous two steps, still keeping to the one lane.
- Using Sunder II, move the Awakened Imperfect from that lane.
- Still using Sunder II, move the other Blackreach Rebuilder into the lane.
- Play the Orc Clan Captain in the lane with the Blackreach Rebuilders.
- Hit your opponent with both Rebuilders.
Master[edit]
You start with 10 magicka and need to bring down the opponent's health from 8 to 0.
- Use Wraithguard II to give the left enemy Cog Collector a Ward.
- Use Keening II on the left lane. This will destroy the Firepot Spider and the two Blackreach Rebuilders.
- Summon both Orc Clan Captains in the left lane.
- Attack with the two leftmost Dwarven Spiders.
- Summon the Cauldron Keeper in the right lane.
- Use Wraithguard II again to give the left enemy Cog Collector another Ward.
- Use Keening II again on the left lane. This will destroy your two Dwarven Spiders.
- Use Sunder II twice to move the two remaining Dwarven Spiders from the right lane into the left lane.
- Attack with both Dwarven Spiders.
Prev: Piston Cavum, Submerged Aqueduct | Up: Return to Clockwork City | Next: The Caminus Pit |