Morrowind talk:Races
I've got two ideas, one fairly respectable and one not so much. My first idea is that we might adjust each race to show their natural bonuses and abilities, such as the Redguard's resistance to poison and the Wood Elf's talent at Marksman. My second idea is that they get essentially reviews for what kind of player/character they were designed for. This is the one that doesn't hold quite so much water, but in the interest of being suitable for all readers, beginners would probably like to see it. I know I'd be interested to know just what constructive reason anyone would have to play as an Argonian. The disadvantage to this is that it makes itself open for bias by people with a preference for one skill/type of play (I know it's a little hard for me to overlook Security). I could make these changes myself, of course, but as a rookie to this whole community, I thought it would be best to get some experienced opinions before adding something this significant. -- Organous 14:20, 5 November 2006 (EST)
- As for the first point, go ahead. In fact I was willing to do that myself but haven't found the time. As for the reviews, I don't see any reason why not include them. As you say, they could be useful for newbies. --DrPhoton 03:45, 6 November 2006 (EST)
Contents
links to individual skills[edit]
the pictures should contain links to the actual skills they represent, not just like to the picture information
- Easier said than done. Linking from images in wiki-code is far from straightforward, and you usually have to sacrifice the pop-up Alt-text in order to do it. Also, such linkable images don't like to exist within in-line text, and automatically will create a linebreak before and after themselves. Agreed that it should be done, but we've yet to come up with a satisfactory means of doing it. --TheRealLurlock Talk 10:47, 22 August 2007 (EDT)
- Well, I went and did it anyway, but as you can see, we've now got ugly borders displaying in the Skills section on the chart. I don't know how to get rid of those, if it's even possible, but it's the best I can figure out how to do right now... --TheRealLurlock Talk 11:14, 22 August 2007 (EDT)
- Ugly borders have been fixed. Because it was a nested table, by default it was inheriting the CSS settings for the wikitable class. To override CSS settings, you have to use CSS (not HTML). And in particular in this case it was necessary to set up a new CSS class in order to get the settings to be used by every table row and cell (at least, without manually setting the CSS for every single row and cell in the new tables). Long story short, there is now a new "class=hiddentable" setting that will create a transparent table with no borders, margins, or padding. The only caveat is that you'll probably need to do a hard refresh to see the change (you need to force your browser to load in the new version of the common.css file). --NepheleTalk 12:25, 22 August 2007 (EDT)
- Hey, thanks. I knew there was a way to pull that off, but it was eluding me. I can think of a few other places I'd like to use that hiddentable class now, though I forget where I ran into this problem before. I don't suppose, though, that there's any other way to do these Navimg type links that DOESN'T insert linebreaks before and after the image? Because that would be much more useful in a bunch of places. And of course, we still haven't solved the problem of the Alt-text, which now gives the link destination no matter what. But anyhow, this is an improvement, at least. --TheRealLurlock Talk 14:27, 22 August 2007 (EDT)
- Ugly borders have been fixed. Because it was a nested table, by default it was inheriting the CSS settings for the wikitable class. To override CSS settings, you have to use CSS (not HTML). And in particular in this case it was necessary to set up a new CSS class in order to get the settings to be used by every table row and cell (at least, without manually setting the CSS for every single row and cell in the new tables). Long story short, there is now a new "class=hiddentable" setting that will create a transparent table with no borders, margins, or padding. The only caveat is that you'll probably need to do a hard refresh to see the change (you need to force your browser to load in the new version of the common.css file). --NepheleTalk 12:25, 22 August 2007 (EDT)
- Well, I went and did it anyway, but as you can see, we've now got ugly borders displaying in the Skills section on the chart. I don't know how to get rid of those, if it's even possible, but it's the best I can figure out how to do right now... --TheRealLurlock Talk 11:14, 22 August 2007 (EDT)
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- OK, you've got it :) Although the only credit I can take for any of these changes is that I waded through a ton of wikipedia and wikimedia pages to find out what other people had done... I have only the foggiest idea of why the fixes do what they do. First, the title= parameter will now override the default Alt-text. Second, there is a new template, Template:Navimg-Inline, that does the image as an inline image; it uses the exact same parameters as Template:Navimg including the new title= parameter. I've only done a couple tests with the new template, but so far it seems to work as advertised. I created a second template so that both options are available, and to avoid accidentally breaking any pages that use the existing template.
- I've updated [[Template:MW SkillIcon]] to use the title parameter, so all of the alt-texts on this page are now showing just the skill name. It's still using the original Navimg template, which seems to work OK here. I'll let you figure out where else Navimg is being used (or would have been used if you could have inlined it) and do any necessary updates/fixes ;) --NepheleTalk 16:39, 22 August 2007 (EDT)
- Off-hand, I can't think of any case where I would NOT want it to work in-line. If you want a page-break, that's what the <br> is for. The only reason I had to do nested tables on this page is to avoid that line-break issue. I'd much rather have it go back to the way it was without the unnecessarily complicated nested tables, so I see no reason to keep two versions of this template around. I had the same problem when I was designing the magic skills pages for both Morrowind and Oblivion - with the lists of effects with icons indicating their availability. Had to go out of my way creating odd charts when it would've been much more convenient to just use in-line images. (Also, the spell effects could be in alphabetical order in the code, column-by-column, rather than the charts being constructed row-by-row, which was necessitated by the inability to do navimg's in-line.) If you can think of any reason to keep the old navimg as is, let me know. Personally, I'd just as soon change it to use the same code as your new one, and then delete the new one. Just seems redundant to me. --TheRealLurlock Talk 21:29, 22 August 2007 (EDT)
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- I'd prefer to keep both versions around. The main reason is that the coding used to do the two different versions differs much much more than you'd expect... it's not just a matter of deleting or adding a linebreak. Although you could probably simulate the non-inline version using linebreaks, the way the effect works would be fundamentally different. And I'd rather not go through an afternoon of searching wikimedia again if for some reason we need the alternate version; it would be easier to have it available on the site. The second reason is that wikipedia keeps the two versions around. I'm not sure why, but without knowing the reasons (and without fully understanding the arcane details of the CSS being used here) I'd rather play it safe. I suppose it basically comes down to the coding here being so bizarre that I'm not comfortable with saying that we'll never need one of the two versions, and it would be impossible for me to reproduce either of these templates on my own.
- If you'd like to rename the two templates, though, that's fine by me. You could move the old version to some other and more obscure name, and move Navimg-inline to Navimg so by default the inline version is used. Especially if you're willing to check all the instances where the template is used to make sure nothing gets broken by the switch ;) --NepheleTalk 22:48, 22 August 2007 (EDT)
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- Well, I moved the old one to Template:Navimg-Standalone, and put the new one in its place, and all of the pages using it seem to be unaffected, so it seems like this inline one will serve its purpose without causing any incompatibilities with previous pages using the template. (It just so happens that every place this template was used, I was the one who put it there, so it wasn't all that widely known, I'm guessing.) The old version is still around in case anyone needs it, though I doubt they will, since nobody used it before either. Maybe I'll add some info about it on Help:Images just so people besides you and me are aware of its existence... --TheRealLurlock Talk 23:05, 22 August 2007 (EDT)
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Bosmer heights[edit]
Is it mentioned anywhere that the Bosmer are the only race where the male is smaller than the female. Is it being explained somewhere? Maybe in-game, in a manual or somewhere in the Tamrielic lore section? -92.227.71.160 02:26, 29 July 2008 (EDT)
A little late to the party but they speak of taking "mannish wives" as in they look big.
Running speed/acrobatics[edit]
I've noticed that in Oblivion, character height influences speed. Is this the case in Morrowind? Is it the weight rather than the height? Is it inversely or directly related? 216.82.142.13 17:21, 10 June 2009 (EDT)
Okay, did some experimental modding. It seems neither weight nor height affect acrobatic ability. Height doesn't affect running speed either, it's weight that does that. I did not use a stopwatch or running corridor, only my own observations with all other things equal and radical variations in height and weight. Weight and running speed seem to be directly proportional, while all characters jumped the same height regardless of their own height or weight. It should be noted, however, that swimming upward or downward WAS affected by height, as was levitation altitude change and moving up or down with collision off. Didn't test falling speed, should have. This information should be added to the races page, but I don't know how to properly go about doing that. 32.157.239.209 03:54, 11 June 2009 (EDT)
Demographics[edit]
is there any page showing how much procent each race makes up of the population? — Unsigned comment by 81.230.139.57 (talk) on 9 August 2009
Starting HP[edit]
It seems to be race based, not tied to anything else I can tell. Nords and Redguard are 55, Orcs at 52, Imperial 45, most of the others are 40. — Unsigned comment by 69.249.124.89 (talk) on 1 February 2010
- As it's stated on the health page, "The amount of health you have at the beginning of the game is half of the sum of your Endurance and Strength." --DKong27 Talk 23:45, 14 June 2010 (UTC)
About Colors[edit]
This is concerning the recent edits by 109.78.17.40, and the undo by Corevette789. I think the colors were a good idea, and they are already used on the Oblivion page. I think they should be returned to that way. Anyone else? --DKong27 Talk 19:41, 20 June 2010 (UTC)
- I agree --Arny 19:44, 20 June 2010 (UTC)
- Given that it's done that way for the equivalent Oblivion page, I don't see a need for a discussion, so I've re-reverted. ‒ Robin Hood↝talk 22:03, 20 June 2010 (UTC)
Racial Abilities[edit]
why is there no racial abilities listed on this page? altmers +max magicka,argonian water breathing spell,etc...
i really dont think the chart is a good way of listing racial bonuses since different types of bonuses clash or need seperate sections
i know nothing about wiki editing so im not going to touch it if not necessary
- Given the columnar nature of the chart, special spells and abilities WOULD be hard to list. However, stretching the chart could reasonably allow it. Also, for future reference, please sign your comments with four tildes (~). 66.233.132.60 17:22, 11 March 2012 (UTC)
[edit]
They aren't in Morrowind, and the pages even direct you to the lore page. Sure they may be mentioned but they aren't in the game.--Catmaniac66 (talk) 22:35, 29 December 2012 (GMT)
- To keep the Dwemer from being lonely? (Actually, that redirects to Lore space as well.) There is a Dwemer in Morrowind, though only one (not counting ghosts). But I could see that not needing to be there either. I think it was there for historical purposes maybe? TheRealLurlock (talk) 00:31, 30 December 2012 (GMT)