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You can start this quest by asking about Rumors once reaching Level (?).[verification needed — is there a level requirement?] You will be directed to Ilav Dralgoner, a priest of Akatosh on the road leading up to Kvatch. Alternatively, you can start this quest by speaking to Ilav directly.
Ilav will reveal that he is not just a priest, but a representative of the Order of the Hour. He then explains that people have been disappearing near Anvil, and tasks you with investigating the nearby ruins of Beldaburo.
You will need to proceed through the first zone until you reach the door to the lower level, Beldaburo Anga. The door is locked and cannot be picked, and your journal will inform you that powerful magic is preventing you from going any further. Indeed, the door will be glowing with shimmering beams of blue and orange light, usually a telltale sign of time magic.
Return to Ilav to report your findings and complete the quest. He will recognise the magical barrier to be the result of a Time Wound, which he suspects is related to an Elder Scroll that had previously been stolen from his Order. This will begin the next quest, Saving Time Itself.
You will only receive the rumor for this quest from NPCs with new voice actors. The new line was not recorded for any NPC that still uses their original voice acting.
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Burning Trail (?)
Stage
Finishes Quest
Journal Entry
5
(?)
Notes
Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
It is possible to use the console to advance through the quest by entering setstage (?) stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.