Oblivion:Argonian
Argonians are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.
For more information, see the main lore article.
A list of all the Argonians in Cyrodiil can be found here.
Contents
Attributes[edit]
Male
- +10 Agility and Speed
- -10 Willpower, Endurance, and Personality
Female
- +10 Intelligence
- -10 Endurance and Personality
Skills[edit]
Traits[edit]
- Argonian Disease Resistance ability (FormID
00047ACE
): Resist Disease 75% on Self, constant - Argonian Poison Immunity ability (FormID
00047ACD
): Resist Poison 100% on Self, constant - Argonian Water Breathing ability (FormID
00047AD6
): Water Breathing on Self, constant
In-Game Description[edit]
This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to diseases and poisons. They can breathe water and are good at picking locks.
Gameplay[edit]
Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremely well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter.
Argonian names follow a certain format, like the Orcs. Some do not have actual names, but just descriptive phrases, like Hauls-Ropes-Faster or City-Swimmer. However, they do have names that do not follow this format, such as Gin-Wulm or Weebam-Na for example.
Enemy Argonians are rare, limited to some Marauder Archers, clad in heavy armor and wielding bows & arrows. There is also a tribe of Argonians living in Veyond Cave.
Male Argonians (if born under the Warrior-sign) can make good Archers.
Race-specific Dialogue[edit]
- Greetings
- "What is it, pondscum?" (if disposition is between 20 and 30)
- "Greetings, Argonian." (if disposition is 30+)
- "Greetings, marsh-friend." (if disposition is 30+ and the target NPC is also an Argonian)
- Friendly Greetings (if disposition is 70+)
- "Blessed we are."
- "Greetings, honored friend."
- "How fare thee, friend?"
- "Yes, honored guest?
- "A visitor, yes?"
- "Honored one."
- Neutral Greetings (if disposition is between 30 and 70)
- "Yes?"
- "Tidings."
- "Fresh game."
- "The prey approaches."
- "Questions?"
- Brusque Greetings (if disposition is below 30)
- "This scent is foul.."
- "Hiss!"
- "Unwelcome it is."
- "A hated one."
- Combat
- "You'll make a fine pair of boots, lizard!"
NPC Reactions[edit]
Reactions affect the base disposition of NPCs towards you depending on your relative races. Argonians have only one modifier.
- Argonians +5
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