Online:Arenthia
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Quest Hub | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Occupants | ||||
(Removed once city is liberated): Highland Archer, Highland Marauder, Highland Pyromancer, Highland Sentry, Highland Soldier Temple to the Divines: Dar-m'Athra Infernal, Dar-m'Athra Shade, Stonefire Pyromancer, Stonefire Quickblade (Quest-specific): General Lavinia, Mane Akkhuz-ri, Nero Rosentius, Robhemad, Slays-No-Dragons |
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Zone | ||||
Northern Woods, Reaper's March | ||||
Location | ||||
Northern Reaper's March | ||||
Services | ||||
Houses | ||||
Other Buildings | ||||
Arenthia is a city in northern Reaper's March. The city has been seized by Colovian invaders led by General Lavinia. The majority of the city is only accessible during the two major quests here: you cannot enter the Residential District, Temple District, or Tower District before or after these quests.
The city consists of two well differentiated areas: the Imperial-style citadel, to the south, and the Khajiit-style shantytown, to the north and by the river. At the same time, the citadel has three districts: the Residential District, the Temple District, and the Tower District. Due to the position of Arenthia, the Second Empire constructed Arenthia over an older Bosmer settlement to serve as a center of trade between Colovia, Anequina and Valenwood. Arenthia docks are also very busy and ships loaded with wood sail down the Strid River. Skooma smugglers are present in the city and they operate out of the city's disused Temple to the Divines. Arenthia was deemed to be militarily strategic too, for which reason the citadel was heavily fortified with tall walls and defensive towers, and two big stone bridges were constructed across the Strid to ease troop movements between Cyrodiil, Valenwood and Elsweyr.
Although nominally part of Valenwood, there is a heavy Khajiit presence as it has a Clan Mother, Kazirra, as its leader. After the city is retaken, the Imperials flee the city and the citadel becomes inaccessible, but life in the rest of the town normalizes and Resistance soldiers patrol the streets.
The dro-m'Athra are also conspiring to take the city, but its menace is contained to one dissident for now.
Sakaneth the traveling merchant walks along the road between Arenthia and the Northern Woods Dolmen.
Related Quests[edit]
- Arenthia Objective: Aid Cariel and the Arenthian Resistance. / You drove the Colovians away and stopped the Dark Mane.
- The Colovian Occupation: Help the Arenthian resistance drive out the Colovians.
- Stonefire Machinations: Defeat the Stonefire Cult and the Dark Mane.
Shops and Services[edit]
- Arenthian Steeds & Coursers — A stable located in western Arenthia. (map)
- The Empty Tankard — A tavern in northwestern Arenthia. (map)
- Fighters Guild — The Arenthia branch of the Fighters Guild. (map)
- Mages Guild — A guildhall of the local Mages Guild branch. (map)
- Riverside Traders — A marketplace in northern Arenthia. (map)
- The Steel Pauldron — A shop in northwestern Arenthia run by a tailor, an armorer and a leatherworker. (map)
- Two Notched Hilts — An armory located on the central trading plaza of Arenthia. (map)
Wayshrine[edit]
Arenthia Wayshrine is located on the west end of the city.