Online:Elder Scrolls
Elder Scrolls are 'capture-the-flag' objectives in the Alliance War. These Elder Scrolls have been stolen by the three alliances from the Temple of the Ancestor Moths to further the war effort. Each alliance initially controls two scrolls that they store in the Scroll Temples near their Border Keeps. Controlling scrolls improves your alliance's position on the Campaign scoreboard, as well as providing a number of passive bonuses. Each scroll provides either a defensive or offensive bonus to the controlling alliance, but note that you cannot claim enemy Elder Scrolls of a certain type if your alliance does not currently control their own scroll of that type. For example, the Daggerfall Covenant must control their own defensive Elder Scroll of Alma Ruma before they can capture the Elder Scrolls of Chim and Mnem, the defensive scrolls of the other alliances. Captured scrolls can only be stored within an alliance's home keeps, on the scroll pedestal located opposite the Transitus Shrine. The alliance generals offer quests to capture Elder Scrolls.
Capturing an Elder Scroll[edit]
To capture an Elder Scroll from a Scroll Temple, your alliance must first open the Artifact Gate which guards that temple. In order to open the gate, the alliance which controls it must lose control of both the nearest keep to the gate, and the keep in the center of their territory. For example, to open the Covenant-controlled Gate of Alma Ruma, the Ebonheart Pact and/or Aldmeri Dominion must gain control of Fort Rayles and Fort Glademist (the two keeps do not both need to be held by the same alliance).
Once the Artifact Gate is open, your alliance must reach the Scroll Temple and a player must stand next to the Elder Scroll and activate a synergy to pick it up. This synergy is not instantaneous, leaving the player vulnerable to attack while they do this. You must then escort that player back to your own territory in Cyrodiil, and store the Elder Scroll on the Elder Scroll Stasis Platform in one of your home keeps. The player who is carrying the Elder Scroll is unable to use the Transitus Network, ride a Mount or enter Stealth. Should they be killed by an enemy player, they will drop the Elder Scroll, and someone else from your alliance must pick it up before an enemy player does.
A captured Elder Scroll must be secured within an enemy keep within two hours from when it was taken from its Scroll Temple. This time limit applies regardless of which alliances hold it during this period. If the two hours expire prior to the Scroll being placed on a pedestal, it will disappear from the battlefield and return to its Scroll Temple.
You may only house one captured Elder Scroll at any keep at a time. Your own alliance scrolls must be kept in their original Scroll Temples. The general practice is to use the two Gate Keeps and the Hub Keep to house three of the scrolls, as they are the closest to your home base. The fourth captured scroll must then be housed in a more distant keep, usually one of the Outer Keeps, preferably on the opposite side of the map from its original owner's base. The Ring Keeps can be used, but are generally avoided as they are more hotly contested.
Recovering an Elder Scroll[edit]
To recover an Elder Scroll from an enemy keep, your alliance must first assault that keep[verification needed — can you pick up the scroll only when the keep is yours, or must you do so before flipping the last flag?]. Once you have access to the inner keep where the scroll pedestal is located, your alliance must select a player to carry the Elder Scroll. You must then escort that player back to your own territory in Cyrodiil, and restore the Elder Scroll to the Scroll Temple it was taken from. As above, the player who is carrying the Elder Scroll is unable to use the Transitus Network, ride a Mount or enter Stealth.
If your alliance is not the original owner of an Elder Scroll, you can also use this method to claim an Elder Scroll for your alliance, in which case you would need to take it from the enemy keep to one of your home keeps.
Elder Scrolls[edit]
Scroll pedestals are easily identifiable, as they are emblazoned with the emblem of Julianos, the God of Wisdom and Logic. When holding an Elder Scroll, they are also bathed in an ethereal glow, which is orange for an offensive scroll, or purple for a defensive scroll.
- The Elder Scroll of Alma Ruma is a defensive scroll initially housed in the Daggerfall Covenant's Scroll Temple of Alma Ruma.
- The Elder Scroll of Altadoon is an offensive scroll initially housed in the Aldmeri Dominion's Scroll Temple of Altadoon.
- The Elder Scroll of Chim is a defensive scroll initially housed in the Ebonheart Pact's Scroll Temple of Chim.
- The Elder Scroll of Ghartok is an offensive scroll initially housed in the Ebonheart Pact's Scroll Temple of Ghartok.
- The Elder Scroll of Mnem is a defensive scroll initially housed in the Aldmeri Dominion's Scroll Temple of Mnem.
- The Elder Scroll of Ni-Mohk is an offensive scroll initially housed in the Daggerfall Covenant's Scroll Temple of Ni-Mohk.
Bonuses[edit]
The number of enemy scrolls your alliance has under its control is translated into passive bonuses applied to your character. While in Cyrodiil, the bonuses are taken from the campaign you are currently in. These bonuses do not apply outside of Cyrodiil. Your alliance must control their own scrolls of a certain type in order to benefit from the control of enemy scrolls of that type.
Notes[edit]
- A quest-related Elder Scroll can also be found in the White-Gold Tower.
- While holding the Artifact Volendrung, you may not pick up an Elder Scroll.
- Earning the Alliance rank of Grand Overlord will allow you to buy a Decoy Elder Scroll furnishing for 200,000 Alliance Points from the associated achievement furnisher in Cyrodiil.
- Originally these bonuses also applied outside of Cyrodiil - the number of scrolls your alliance controlled in your Home Campaign would be applied everywhere. This was removed for balance purposes. When exactly?