Online:Gray Host Skullguard
The UESPWiki – Your source for The Elder Scrolls since 1995
Gray Host Skullguard | |||
---|---|---|---|
Location | Greymoor Keep, Greymoor Keep: West Wing Halls of Arkthzand, Lost Valley Redoubt, Nchuand-Zel, The Reach, Sanuarach Mine, Valthume |
||
Race | Breton, Nord, Redguard | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | Class | Skullguard |
Other Information | |||
Faction(s) | Gray Host | ||
Condition | Vampire |
Gray Host Skullguards are members of the Gray Host found in Greymoor Keep, as well as in several locations across The Reach, including smaller unnamed camps.
Related Quests[edit]
- The Despot of Markarth: Secure an alliance with the Despot of Markarth.
- The Study of Souls: Search for Lady Belain and the Ashen Lord in a Dwarven ruin.
Skills and Abilities[edit]
- Quick Strike
- A basic melee ability that deals low physical damage.
- Spike
- The skullguard throws two bone spikes into the ground, which glows for a few seconds before exploding, as indicated by growing circular AoEs.
- Spike Wall
- The skullguard plants their weapon into the ground, summoning five bone spikes, all of which have a small AoE around them. Standing in the AoE deals low damage over time. The spikes themselves act as barriers that block movement. After a time, the skullguard detonates the spikes for additional damage.
- Vampiric Drain
- The enemy drains your life force, dealing magic damage 1 second for 3 seconds while the target is stunned.
- Clever Bat Swarm
- Summons a large AoE consisting of a swarm of bats that follows you around, dealing low physical damage with every tick.
Bugs[edit]
- Skullguards throughout Greymoor Keep have a random chance of wielding dual axes instead of a two-handed weapon, which results in all of their ability animations being displayed incorrectly. ?