Online:Loading Screens/Bangkorai
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Location Messages[edit]
- Blackheart Haven - The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven.
- Bangkorai - This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
- Bisnensel - The halls of Bisnensel were built by a clan of Ayleid refugees who fled the Alessian Reforms in Cyrodiil. Old tales associate it with Laloriaran Dynar, the so-called Last King of the Ayleids.
- Razak's Wheel - According to those who study the longlost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator."
- The Sunken Road - Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions.
- Nilata Ruins - Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them.
- Hall of Heroes - Redguard tradition holds that when the souls of great warriors travel on to the Far Shores, they live forever in honor and glory in the Hall of Heroes.
- Torog's Spite - This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar.
- Troll's Toothpick - The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name.
- Viridian Watch - In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins.
- Crypt of the Exiles - After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial.
- Klathzgar - The location of the Dwarven ruin called Klathzgar had been lost since the middle of the First Era, when its entrance was hidden by drifting sand. Now the same desert wind that covered it has uncovered it, and its entrance is revealed.
- Rubble Butte - It is estimated that Nilata, one of the most extensive Ayleid ruin complexes in Hammerfell, was occupied by the Wild Elves for at least a thousand years. Its welkynd stones will probably continue to glow for at least another thousand.
- Nchu Duabthar Threshold - The location of the entrance to the Dwarven city of Nchu Duabthar has long been known, but so far its gates have defied all attempts, physical or magical, to open them.
- Bangkorai Garrison - Bankgorai Pass is a natural choke point, the only way for an army from Hammerfell to enter High Rock without marching far to the west or north. There have been fortifications here since the early days of the Direnni Hegemony.
- The Far Shores - On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever.
- Evermore Outlaws Refuge - The outlaws refuge beneath Evermore is the place where members of the Bjoulsae Boys gang of northern Bangkorai can meet and do business with the followers of the Red Asp of Hallin's Stand, as well as the occasional Iliac Bay buccaneer.
- Thieves' Oasis - With its mix of Redguard architecture, both old and new, Thieves' Oasis features a stunning waterfall, ancient statues, and housing fit for a prince-whether that prince is a scholarly antiquarian or roguish thief.
- Fang Lair - The Dwarven city of Arkngthamz-Phng rivaled the splendor of Dumac's kingdom before it was laid to waste by a Dragon in the First Era. The legend of that terrifying creature has long kept travelers far from Fang Lair ... until now.
- Unhallowed Grave - Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth.