Online:The Ghosts of Westtry
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Quick Summary: not written
Quest Stages: not written |
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The town of Westtry is cursed, haunted by the spirits of its inhabitants and the raiders who slaughtered them. The spirit of Leon Milielle, Westtry's priest, asked me to lift the curse.
Quick Walkthrough[edit]
- Talk to Leon Milielle.
- Find a keepsake of Rosalind.
- Light the signal fire on the island east of the town.
- Speak to Edgard at the inn.
- Gather hawthorn berries for the poultices.
- Talk to Apothecary Muriel then help out the injured soldiers.
- Talk to Lieutenant Marlene.
- Go to Leon and Rosalind's house to watch the scene.
- Talk to Leon.
Detailed Walkthrough[edit]
Bugs[edit]
- After accepting the quest, the poultice can only be used on the injured militia soldier outside the alchemist's shop. Other Injured Westtry Miltia npc's do not show the Use option for the poultice. Options are to abandon the quest and accept it again, or simply wait for the one militia soldier to respawn every few seconds. ?
- Rosalind fails to play her animation and dialogue when healing the last militia guard. ?
Gallery[edit]
Quest Stages[edit]
The Ghosts of Westtry | |
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Finishes Quest | Journal Entry |
Objective: Talk to Leon Milielle
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Objective: Collect a Keepsake of Rosalind
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Objective: Activate the Signal Fire
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Objective: Talk to Edgard the Innkeeper
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Objective: Collect Hawthorn Berries
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Objective: Talk to Apothecary Muriel
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Objective: Use Poultices on Injured Guards
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Objective: Talk to Lieutenant Marlene
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Objective: Go to Rosalind and Leon's Home
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Objective: Listen to Rosalind and Leon's Discussion
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.