Online:Vampire Soldier
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Vampire Soldier | |||
---|---|---|---|
Location | Ushmal's Rest | ||
Race | Wood Elf | Gender | Varies |
Health | 31364 | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Condition | Vampire |
Vampire Soldiers are Wood Elf foot soldiers in Ushmal's Rest.
Vampire Soldier | |||
---|---|---|---|
Location | Kagnthamz, Kilkreath Temple | ||
Race | Nord | Gender | Varies |
Health | 31,364 | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Faction(s) | Gray Host | ||
Condition | Vampire |
Vampire Soldiers are Nord vampire foot soldiers and members of the Gray Host found in Kagnthamz and at Kilkreath Temple.
Skills and Abilities[edit]
Ushmal's Rest[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
Western Skyrim[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
- Drain Essence
- The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds. You must break free from this ability.
- Bat Ambush
- The enemy teleports into a swarm of bats to the player. This attack does moderate magic damage and knocks down the player briefly.
- Red Breath
- The enemy sprays a red mist in a cone in front of itself dealing moderate magic damage and knocking down any targets hit by it.
- Summon Bound Hemoptera
- The enemy summons a Bound Hemoptera, which channels a buff on their summoner that causes them to do twice the damage and take less damage. If the Hemoptera is interrupted, it becomes an Unbound Hemoptera. They will be rebound to their summoner after a few seconds.
- Sacrifice Hemoptera
- The enemy can destroy its Hemoptera to heal itself.