Skyrim talk:Daedra
Contents
- 1 Moved Note
- 2 Health and stats
- 3 Steel Shields?
- 4 Why arent Dremora Lords listed here?
- 5 Health please?
- 6 Frost atronachs
- 7 New Image for the Storm Atronach
- 8 Level discrepancy
- 9 Disintergrate
- 10 Wild Daedra spawning Location?
- 11 Frost atronachs breathe underwater?
- 12 More Daedra
- 13 A Disembodied Voice
- 14 Ash Guardians should not be considered Daedra
Moved Note[edit]
- Following the events of the Oblivion Crisis, the gateway to Oblivion is now supposed to be firmly closed, although how the dremora are still around is anyone's guess. Because of this, many of the traditional daedra from past Elder Scrolls Games (For instance Scamps and Daedroth) do not make an appearance in Skyrim. As such associated alchemy ingredients are also missing.
This note follows incorrect logic, as sealing the liminal barrier just prevents stable portals existing. Why there is a lack of "traditional daedra" in Skyrim is anyone's guess. --Legoless 14:12, 27 November 2011 (UTC)
- Well, deadroth are cold blooded so they wouldn't be happy in Skyrim :) This is my first TES game where I can't hear that haunting whine of Scamps :( 78.119.221.61 23:37, 15 December 2011 (UTC)
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- That note is especially wrong, because Sanguine himself is in Skyrim, as is Barbas, the co-diety with Clavicus Vile. Heck, even Nocturnal makes an appearance in person. Not to mention the ability to have permanent atronachs and such when one has mastered the Conjuration skill. Lord Irvine 19:06, 1 January 2012 (UTC)
Health and stats[edit]
Where to find health statistics (and the like, such as melee damage) for daedra? Of particular interest to me is health for the summoned atronachs. I realise this is probably levelled, but in that case there should be a formula. 90.231.97.14 11:25, 3 January 2012 (UTC)
Steel Shields?[edit]
Is it definitely confirmed that ALL Frost Atronachs carry Steel Shields, as it says in the table? I swear I've never killed one with a shield in its inventory... --Kvaener 17:52, 22 March 2012 (UTC)
- They all have them, but they're not marked as Playable, which means they'll never show anywhere in-game, only on the creature's model. – Robin Hood↝talk 20:10, 22 March 2012 (UTC)
Why arent Dremora Lords listed here?[edit]
It seemes like this is where theyd belong... under Daedra, does there need to be a second article? Anyone else feel this way? --J'ZhirrthePriest 17:02, 29 March 2012 (UTC)
Health please?[edit]
Could someone please list the health statistics for each Atronach? 166.82.245.89 20:46, 23 May 2012 (UTC)
Frost atronachs[edit]
It says that frost atronachs don't have ranges attacks, but all the ones I've fought used ice spikes. Maybe ice storms too, but its been a while since I've seen an atronach, so take that with a grain of salt. I do know they have ice spikes tho. — Unsigned comment by 98.66.135.197 (talk) at 02:49 on 18 July 2012
New Image for the Storm Atronach[edit]
I think we should get a better picture for the Storm Atronach, right now the picture is of the Storm Atronach in a dark background.
I'm thinking it would be much better if we had a picture with a brighter background, that would create more contrast, and make it easier for readers to view the images. — Unsigned comment by Archeer (talk • contribs) at 03:31 on 8 August 2012
Level discrepancy[edit]
A note regarding the this edit. The levels came from the list LCharAtronach (CSList), that is they documented at which levels those Atronachs appeared. Personally I think it is a general problem that we call stuff appearing at level N at some list having level N. Not only is this problematic if it appears on more than one list, but it is outright confusing for creatures, that have a level in their own right. --Alfwyn (talk) 19:37, 20 January 2013 (GMT)
Disintergrate[edit]
Do storm atronachs have the disintergration perk? My followers summoned storm atronach blasted a thief that attacked us at the same time I decapitated him which resulted in his head flying off but his body also disappered in a blue flash.--82.46.168.98 01:25, 26 January 2013 (GMT)
Wild Daedra spawning Location?[edit]
I know I've seen some Flame Atronach that appear to be on their own, but where do they spawn. And do Frost and Storm Atronach exist alone on their own?? — Unsigned comment by 67.175.125.236 (talk) at 20:50 on 12 February 2013
- There are three world interactions that involve atronachs. One has a flame atronach fighting a witch, another has a witch fighting any of the three types of atronach, and a third has two vigilants fighting one of any type. If you see one "on its own" it is likely that the spawned enemy is dead somewhere nearby. There are no fixed points for them to appear, but they are included on some dungeons random/leveled enemy lists. Silence is GoldenBreak the Silence 23:04, 8 March 2013 (GMT)
Frost atronachs breathe underwater?[edit]
What does it mean that frost atronachs have the "capability of breathing underwater" when NPCs and creatures cannot drown anyway? --Ethruvisil (talk) 01:54, 29 September 2019 (UTC)
More Daedra[edit]
- Another Quest where interaction with daedra is necessary is Skyrim:The Black Star. It's what Varen throws at the player.
178.4.91.107 07:48, 7 November 2019 (GMT)
A Disembodied Voice[edit]
This is probably the wrong place to put this, but I don't know the right place, so I think I'll post it to the talk pages for both Dead Thrall and Storm Atronach. Also, I'll probably include irrelevant info, but I don't know what is and isn't relevant.
My character Valeria raised Emperor Titus from the Katariah as a dead thrall that I'm using for generating extra copies of his robes and sometimes for hauling loot. Valeria was inside her home at Windstad Manor. I conjured a storm atronach to drop the thrall and access the loot he was carrying. As usual, Uthgerd the Unbroken who is the steward at that house and who was inside at the time asked "What is the meaning of this?" when I conjured the atronach. When I attempted to cast the Dead Thrall spell on my thrall's body, the storm atronach teleported to the spot where my character was standing, as followers and conjured critters tend to do when they cannot find a path to move normally over to your location. The dead thrall spell hit the storm atronach and failed to raise my thrall. No problem. Valeria has gear that gives her zero magicka casting for conjuration, so I just slid the Emperor's body out from under the storm atronach and cast the spell again. And when I cast the spell again, I heard a male voice who sounded something like Marcurio say "Oh, dangerous!" when I cast the spell.
Valeria also has gear that gives her zero magicka casting for alteration spells, so I equipped that gear and trotted around the house casting Detect Life to try to find the source of the voice. The only people or critters I found in the house were:
- my character Valeria
- Uthgerd the Unbroken, Valeria's steward at Heljarchen Hall
- the storm atronach who disappeared as soon as I raised the thrall again
- the thrall himself
As I said, the thrall in question was the Emperor from the Katariah. The voice did not sound like his. Nor did it sound like Valdimar who is the housecarl at Windstad Manor but who did not seem to be in the house at the time. It was a male voice, so it certainly shouldn't have been Uthgerd, and I have heard all of her lines many, many times. It also isn't something I've ever heard Valdimar or Marcurio say. When Valdimar protests because my character is casting, he says "By Ysmir, this will not end well." Valeria did not have an active follower or pet at that time. She is not married, though she has adopted Sofie. Valeria also has no bard at any of her properties. Marcurio is Valeria's steward at Lakeview Manor, but although I sometimes spot Valdimar or Gregor at Lakeview Manor, I don't think I've ever had my Lakeview Manor steward or housecarl show up at one of my other Hearthfire properties.
Do I have a phantom character following Valeria around, or did the dead thrall spell cause the storm atronach to speak, or is something else going on? Has anyone else ever had anything like this happen? And if so, what led up to it? Does anyone know which voice set that was? I'd appreciate any light that anyone can shed on this subject.
Because this episode was not only weird, it was also a little creepy.
Valeria (talk) 23:23, 3 November 2021 (UTC)
- The words "Oh, dangerous" do not seem to show up within CSList (but CSList does not find everything because of some data format stuff). You're sure the line did not come from a still-open Discord voicechat or something like that? Otherwise, here's a list of NPCs that have Marcurio's voice. Possibly the Prisoner, i.e. your own character speaking for some reason? --Ethruvisil (talk) 22:42, 4 November 2021 (UTC)
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- The line is "Ah, dangerous..." and it's a generic response to certain spells that are deemed to be dangerous (in the Creation Kit, they have the "WISpellDangerous" keyword). It's limited to NPCs with voicetype MaleEvenToned, which is Marcurio's voicetype, so it was indeed him that said it. – Robin Hood (talk) 00:29, 5 November 2021 (UTC)
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- Did you misread something? Valeria's point was that Marcurio wasn't there, and I just linked to a list of NPCs with the same voicetype. --Ethruvisil (talk) 22:31, 5 November 2021 (UTC)
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- Thanks for the info, Ethruvisil, but Valeria is an Imperial female, so I don't know why she would have been using the MaleEvenToned voice. I had no voicechat on. In fact, the system wasn't even connected to the Internet when that occurred. Anyway, it was odd and kinda creepy, but probably not a significant event. I appreciate everyone's replies, though. Valeria (talk) 20:24, 27 November 2021 (UTC)
- Gender and voicetype are two different things. The player character is not supposed to talk at all, so I don't see why its voicetype would be set to change according to your choice of gender. The Sultry Maiden is an example of an NPC uttering generic lines solely because of their erroneously set voicetype. Anyway, I suggest to move this section to Skyrim talk:Glitches, since it doesn't seem to have to do with Daedra. --Ethruvisil (talk) 15:37, 28 November 2021 (UTC)
- The player character does have voicetypes, it's needed for combat sounds and shouts, which can be different for different race/gender combinations. It uses the default voice for that race, which would be FemaleEvenToned for a female Imperial (for any female human, in fact). SabSparrow (talk) 17:48, 28 November 2021 (UTC)
- Gender and voicetype are two different things. The player character is not supposed to talk at all, so I don't see why its voicetype would be set to change according to your choice of gender. The Sultry Maiden is an example of an NPC uttering generic lines solely because of their erroneously set voicetype. Anyway, I suggest to move this section to Skyrim talk:Glitches, since it doesn't seem to have to do with Daedra. --Ethruvisil (talk) 15:37, 28 November 2021 (UTC)
- Thanks for the info, Ethruvisil, but Valeria is an Imperial female, so I don't know why she would have been using the MaleEvenToned voice. I had no voicechat on. In fact, the system wasn't even connected to the Internet when that occurred. Anyway, it was odd and kinda creepy, but probably not a significant event. I appreciate everyone's replies, though. Valeria (talk) 20:24, 27 November 2021 (UTC)
Ash Guardians should not be considered Daedra[edit]
Should ash guardians be on this page? They are mentioned as golem by this wiki here and the Skyrim quest Old Friends explains their origin as non Daedric. — Unsigned comment by 94.46.175.130 (talk) at 10:57 on 16 February 2022 (UTC)
- It's a good point, but I imagine Ash Guardians are on this page for reasons relating to gameplay mechanics rather than lore. The distinction in lore between Daedric atronachs and golem atronachs is also pretty fuzzy. It's probably not worth our time making that distinction for what amounts to a reskinned Storm Atronach enemy type. Perhaps the solution here is to add a note explaining that these creatures are technically non-Daedric but resemble Storm Atronachs?
- Alternatively, we could make a new Skyrim:Ash Creatures page similar to Morrowind:Ash Creatures where we could list Ash Guardians, Ash Spawn (currently somewhat speculatively listed as undead), and maybe even the new Ash Zombie NPC enemies. —Legoless (talk) 13:21, 16 February 2022 (UTC)
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- I imagine they're included on this page because, in terms of gameplay, the Ash Guardian race has the ActorTypeDaedra keyword and could be killed by a strong enough Banish Daedra spell. "Weaker summoned daedra are sent back to Oblivion." Samantha Says (talk) 14:04, 16 February 2022 (UTC)
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- I think an Ash Creatures page is a reasonable compromise that would enable us to put similar enemies together, and then we can keep the technical status of Ash Guardians as Daedra to the Ash Guardians page with just a note on the Daedra page. On a related note, Ash Spawn are technically Dwarven rather than Undead, so we should note that as well. --Enodoc (talk) 14:30, 16 February 2022 (UTC)
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- The Ash Creatures page is the best solution. While Samantha Says presents a good argument for their inclusion here with the Banish Daedra spell, that shouldn't stop us from moving them to an even better page for them while also providing that information. --AKB Talk Cont Mail 15:56, 16 February 2022 (UTC)
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(←) I have created Skyrim:Ash Creatures. —Legoless (talk) 18:58, 20 March 2022 (UTC)