Skyrim talk:Forge

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Duplicate[edit]

Edit nvm as there are 2 steel armor's ingame that have the same stats but look different. Ewolfg1 01:39, 25 November 2011 (UTC)

EXP[edit]

any one know yet if makeing one type of armor gives more xp then another say forgeing hide equipment gives of less exp then iron The sorrow 13:04, 25 November 2011 (UTC)

no, every item gives the same experience, the easiest way to level your smithing is to buy all iron ingots and leather strips and just make iron daggers. (Eddie The Head 13:06, 25 November 2011 (UTC))

An alternative to this would be to farm the hell out of animals, building up your pelts/hides, and make hide bracers. As mentioned, the gains appear to be the same as the daggers. You'd have to make about 200 of these to go from zero to 100 smithing (closer to 150 if your smithing is in the 20-30s already).Magosian 19:32, 12 December 2011 (UTC)

Relative money earning[edit]

I don't know, but how about a new column in the tables (I do not know the table commands, so I cannot do it) for relative gain (of worth) for different smithing methods, for those players who (especially early in the game) want to see how to make most of their resources. The absolute value gain is only partly helpful. E.g. if I could gain 10 septims from turning an iron ingot into SomeWeapon and 17 septims from smithing SomeArmour from two iron ingots, 17 septims may be more, but by making two SomeWeapons I would gain 20 septims, which would be more worthwile. --93.232.179.72 02:29, 29 November 2011 (UTC)

IDK how to work tables either but, the best way to do this is to have a colomn with the ratio of mony in to money out so the SomeWeapon would have a 1.428... (10/7) while SomeArmour would be 1.214... (17/14). therefor SomeWeapon is the better choice to make money. 97.81.96.69 22:33, 23 December 2011 (UTC)

I think this is a good idea, so i've mocked up an example below. Note you can sort the table by the new column as well:

Example Table[edit]

Used Weight Value Created Weight Value Delta Weight Delta Value Percent Value
Corundum Ingot × 1 1 40 Banded Iron Armor × 1
  • Heavy Armor
  • Armor Rating = 28
35 200 28.7 116 238.1%
Iron Ingot × 5 1 7
Leather Strips × 3 0.1 3
Corundum Ingot × 1 1 40 Banded Iron Shield × 1
  • Other
  • Armor Rating = 22
12 100 6.9 29 140.8%
Iron Ingot × 4 1 7
Leather Strips × 1 0.1 3

Because Deltas are already calculated, it's easy to calculate the percentage with [percent = 100% * final price / (final price - delta)]. Other ways this could be done are either a ratio as 97.81.96.69 suggested, or a percent increase/decrease column, giving 138.1 and 40.8 for the values above. How do others feel about this? I could create a script to do this automatically, but i'm not familiar with wikiformatting tables, and it seems very messy :| Wizpig64 21:28, 6 January 2012 (UTC)

Alright, I'm just going to do this. I've also got relative weight working and red text for "bad" values. Looking over both options, it will be formatted as a ratio as suggested above rather than my example of a percent. If anyone wants to make changes and wants my code (in python), let me know on my user/usertalk page and i should get an email.

Tangent idea: it may be useful to have a "total cost" column, which would be nice if the player was trying to level up his smithing skill with vast amounts of small items rather than trying to make a few expensive things to make money. I'm tired though, and I'm not sure at the moment if the skill even works that way, so whatever. Wizpig64 00:33, 7 January 2012 (UTC)

Would like to see similar table for Grindstone and Workbench. 98.228.90.26 22:38, 14 January 2012 (UTC)

Table Notes[edit]

Table could be a little more user friendly or at least made to be easier to read/understand. Not sure what the delta columns are all about. There are black numbers, red numbers, negative black numbers, negative red numbers. Whoever created the table needs to clean it up and put a KEY somewhere to explain what they numbers mean. For instance, I assume delta column displays the changes to the original weight/value when upgraded to the maximum level. If so, do red numbers, negative numbers, and red negative numbers all mean that this is a negative change to the original? Is -20, for instance, an indication that the equivalent value of (X) is reduced by 20? (X-20)?

Heavy or Light...[edit]

Imperial Armor, made at the forge is heavy type - it is made of steel. There is also Light Imperial Armor in the game - it is Light type and can't be made at the forge. Do not mess up.

Dragon Armor - Daedric Armor[edit]

Why in god's name does Dragon armor including dragonplate armor require 100 smithing, 10 more than Daedric, when Daedric is actually slightly better? I'm guessing it's just because Dragonscale, the light dragon armor, is better than the last form of light armor or something? Is that the reason or is there another? Spent like all my money rushing to get my smithing up from 90 to 100 and now I feel it was rather pointless considering I'm wearing a full set of Daedric already...=/ --Lyco499 02:22, 4 December 2011 (UTC)

Well if you look at perk points required it seems that dragonsmithing is more advantageous if you take the light armor branch, so you could say that dragonsmithing is mainly intended for dragonscale, with dragonplate being a tacked-on bonus for people who took the heavy armor branch so that they can get a maxskill perk without speccing around the other side. That said, with dragon and daedric smithing both requiring a minimum of 5 perkpoints they can probably be considered equal in 'tier' level despite the fact daedric only requires 90 smithing. 75.93.14.165 20:03, 4 December 2011 (UTC)

Skyforge Steel weapons[edit]

Is it possible to smith them or are these only available from Companions' dead bodies? 178.183.246.45 13:49, 8 December 2011 (UTC)

IDK, but You can buy them from the companion's smith.

Daedric/Dragon Armor trivia[edit]

Firstly, in response to the question about why Dragon Armor is slightly below Daedric Armor, I am sure this was intended. Dragon Smithing allows both light and heavy armor suits, with NO option to make weapons. Also, let's be honest, it doesn't take long for Dragon Smithing materials to become commonplace. On the other hand, Daedric Smithing requires daedra hearts, far from common, as well as confining the smith to heavy armor and weapons (albeit, the BEST armor and weapons, hehe). The price you pay of course, is in rare daedra hearts.

Until last night, I was under the impression all Daedric armor/weapons are playermade, but this is not the case. I found Daedric armor [chestpiece] in the chest at a dragon's den. I can't remember the name, but it's the dragon's lair a good distance south of Ivarstead. The chest is at the top of the tower, right next to a short bridge which leads you to a word of power. I was level 52 when I looted the chest.

Magosian 19:21, 12 December 2011 (UTC)

Ratio Math Wrong Random Items[edit]

EG    Silver Ingot×1  Weight       1 Cost  50  
Makes   Silver Ring × 2      0.25(.5)   30(60)
        Delta   Delta   Ratio   Ratio 
        -0.5    10      0.33    1.50

the total weight of the 2 rings created is .5 the original weight is 1 the weight ratio should be .5 not .33 and the new price of 60 is not 1.5 times the original cost of 50 it is 1.2

this is just one example. i fixed gold ring then noticed silver ring and others. there is no way I am going to manually calculated and edit. this table must have been created with assistance from a program, someone else more wiki-experienced needs to fix whole table. 75.152.181.96 05:19, 15 January 2012 (UTC)

You say you noticed the gold and silver rings and *others*? This error only seems to be the case when your crafting results in more than one final object (e.g. the silver and gold rings give you 2x each - lol, see what they did there). I've looked up and down the entire list by hand and with my code and I can't find any other cases where you don't get x1 item. I'll made sure the ratios for both gold and silver rings are updated; let me know if you find any others so I can figure out the issue. Wizpig64 10:46, 15 January 2012 (UTC)

Jewelry for Profit[edit]

One thing that would help the wiki is an explicit note (here, but this might also be useful on the Smithing page as well as the Gems page) that it's not usually profitable to use your gemstones in jewelcrafting -- especially if you have the Transmute spell. --Hurkyl 18:07, 21 January 2012 (UTC)

I was looking for something regarding the relative usefulness of smithing (and enchanting, as I have the Black Star) iron daggers to level smithing faster vs. obtaining Transmute and making gold jewelry. I'm sure I'll be able to figure something out from the chart, but since enchanting profit tends to be better for weapons and varies by your known enchantments, it's kind of tough to decide which way is better. I'll probably go with making my iron ores into gold and making jewelry just for the spell exp added to the process, since I'm having to go out and capture a bandit soul between each one anyway, the time to regen magicka between casts isn't really an issue. 184.174.156.214 23:02, 23 January 2012 (UTC)

Latest update[edit]

Can it be reverted? It's much more convenient to have all the delta comparisons for all equipment types in a single, centralized page.

I agree, the last change is awful. I really don't understand why people ruined a very good page? Before, this page was one of my shortcuts from this site, after it was a complete non-sense. I did read a strange reason that all info should be divided into tiny little pieces instead. Really don't get this idea. Simply, why not to add on separate pages but keep this one unchanged as a short Forging manual.--89.23.163.103 02:52, 21 February 2012 (UTC)
you can find the old messy page here http://uesp.net/w/index.php?title=Skyrim:Forge&oldid=847199 [see revision history tab]. It was spread towards other pages like Skyrim:Steel. — Unsigned comment by 79.117.23.192 (talk) at 15:22 on 10 March 2012

Destruction increase bug[edit]

It seems after jumping in a forge for a long period of time,and then using restoration to heal,the jumping in fire increased my destruction.I wondered how it happened,so I did it more and went up another level.Should a bugs section be created with this in it?Alduin,Bane of Kings (talk) 01:32, 11 May 2013 (GMT)

It's well known, and it's not a bug. It's in the notes section already. Silence is GoldenBreak the Silence 01:37, 11 May 2013 (GMT)

Bows?[edit]

As someone who likes to forge the majority of their own weapons, does anyone know if it's possible to forge a bow? I presume not, since I have never seen the option, but it does no harm to check for my benefit, as well as other's. Thelisaraptor (talk) 16:01, 11 August 2013 (GMT)

I am 99% sure I've made bows before in a forge. Also, by looking at the different weapons pages (like this one for example), it gives the materials needed to craft bows, so I'm pretty sure that means you can make them :) *WoahBro►talk 16:09, 11 August 2013 (GMT)
Yes, as the article states: "Weapons": most types are available for forging (daggers, swords, war axes, maces, greatswords, battleaxes, warhammers, bows, and arrows).ABCface 16:41, 11 August 2013 (GMT)

The water in the trough is not animated[edit]

I noticed that the water in the trough behind the anvil on the Forge model doesn't appear to be animated at all. Is that something that's crept in or was it always like that? --151.210.165.10 08:57, 16 October 2022 (UTC)