Legends:Unobtainable Cards
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Unobtainable Cards are cards that cannot be added to your collection, and are not encountered in constructed play modes. This includes cards exclusive to story missions, cards that appear in certain Solo or Chaos Arena scenarios, cards that were never released, cards that have been removed from the game, and cards that exist for special reasons beyond those listed here. If you want to learn about the other classification of cards that are not added to the collection, see Created Cards.
Unobtainable Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Acolyte of Boethiah | Creature (Wood Elf) | Strength | 1 | 1 | 2 | Common | ||
Aggressive Spider | Creature (Spider) | Agility | 1 | 2 | 1 | Common | ||
Alik'r Bandit | Creature (Redguard) | Strength | 4 | 3 | 4 | Epic | When Alik'r Bandit equips an item, he gains +1/+1. | |
Alisanne Dupre | Support | Endurance | 4 | – | – | Legendary | Ongoing
You have +1 max magicka for each enemy killed by your creatures on your turn during this game. |
|
Altar of Meridia | Support | Neutral | 0 | – | – | Common | Uses: 2
Activate: Destroy an Undead. |
|
Altmer Protector | Creature (High Elf) | Intelligence | 2 | 0 | 4 | Common | Guard | |
Ancient Prison | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible When a friendly creature is summoned, Shackle it and give it +2/+2. |
|
Apprentice's Potion | Action | Willpower | 2 | – | – | Common | Gain 5 health. | |
Archein Guerrilla | Creature (Argonian) | Endurance | 4 | 2 | 4 | Rare | Lethal | |
Archer's Perch | Support | Neutral | 0 | – | – | Epic | Ongoing
When a friendly creature attacks, it deals 1 damage to your opponent. |
|
Argonian Recruit | Creature (Argonian) | Endurance | 1 | 1 | 1 | Common | ||
Baandari Outlaw | Creature (Khajiit) | Agility | 2 | 2 | 2 | Common | ||
Bandit Ambush | Action | Agility | 5 | – | – | Epic | Summon two 1/1 Cruel Bandits in each lane. | |
Baron Navir | Creature (Dark Elf) | Neutral | 4 | 2/4 | 4/8 | Common | At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves. | |
Battle of the Gods | Support | Neutral | 0 | – | – | Legendary | Ongoing
At the start of each player's turn, they refill their hand to four cards. |
|
Beastcaller Ring | Support | Neutral | 0 | – | – | Epic | Ongoing
All creatures cost 1 less. |
|
Beloved Squealer | Creature (Beast) | Neutral | 1 | 0 | 4 | Common | Immune to Silence. May run off at the start of your turn. Last Gasp: You lose. | |
Blademaster Porcia | Support | Neutral | 0 | – | – | Common | Uses: Unlimited
Indestructible Activate: Summon an Imperial Grunt and gain 1 health. Can only be activated if an enemy creature died this turn. |
|
Blue Grummite | Creature (Grummite) | Intelligence | 1 | 1 | 2 | Common | Summon: Draw a card. | |
Boethiah Cultist | Creature (Breton) | Intelligence | 1 | 1 | 1 | Common | ||
Brass Fortress | Support | Intelligence | 0 | – | – | Common | Ongoing
cards have Prophecy. |
|
Break the Enchantment | Action | Neutral | 15 | – | – | Epic | You win the game. | |
Broken Bottles | Support | Neutral | 0 | – | – | Epic | Ongoing
At the start of your turn, deal 1 damage to a random enemy. |
|
Bull Netch | Creature (Netch) | Endurance | 3 | 5 | 5 | Common | ||
Call | Support | Neutral | 3 | – | – | Rare | Uses: Unlimited
Activate: Summon a 1/1 Reconstructed Spider. You can only use one Lever per turn. |
|
Camlorn Adventurer | Creature (Breton) | Intelligence | 3 | 2 | 4 | Common | Guard | |
Captive Swims-at-Night | Creature (Argonian) | Agility | 1 | 0 | 2 | Legendary | Guard Immune to Silence Permanently Shackled. Move at the end of your turn. Last Gasp: The Treasure Hunters Win. |
|
Catch of the Day | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible Instead of drawing a card at the start of your turn, the crab offers you a choice of his wares. |
|
Cathay Novice | Creature (Khajiit) | Willpower | 1 | 2 | 1 | Common | ||
Cave Grahl | Creature (Troll) | Endurance | 4 | 2 | 4 | Epic | Regenerate | |
Cheydinhal Conscript | Creature (Imperial) | Willpower | 1 | 1 | 3 | Common | ||
City Gates | Creature (Defense) | Neutral | 4 | 0 | 6 | Epic | Your opponent can't summon creatures to the other lane. | |
Close the Gates! | Support | Neutral | 0 | – | – | Common | Ongoing
At the end of your opponent's turn, if you took no damage, win the game. |
|
Collapsing Tunnel | Support | Strength | 0 | – | – | Common | Ongoing
Boulders are falling from above, dealing 3 damage to a random creature or player when any rune is broken. |
|
Corpselight Beast | Creature (Werewolf) | Strength | 4 | 5 | 5 | Common | ||
Corpselight Farmer | Creature (Nord) | Strength | 4 | 1 | 1 | Common | At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast. | |
Corundum Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
Your creatures have +1/+0. |
|
Crime Spree | Support | Agility | 0 | – | – | Common | Ongoing
Indestructible Complete these tasks to "win." Vandalism: Destroy a support or rune. Burglary: Steal a card. Assault: Wound a creature. Murder: Kill a chicken. |
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Crowd Favorite | Creature (Imperial) | Willpower | 2 | 2 | 1 | Common | ||
Cruel Bandit | Creature (Khajiit) | Agility | 1 | 1 | 1 | Common | ||
Crushing Grasp | Action | Intelligence | 2 | – | – | Common | Deal 5 damage to your opponent. Draw a card. |
|
Crystal Tower Acolyte | Creature (High Elf) | Intelligence | 3 | 2 | 1 | Common | Summon: Deal 2 damage to your opponent. | |
Curious Fabricant | Creature (Fabricant) | Neutral | 1 | 1 | 2 | Common | Ward | |
Daedra Worshiper | Creature (High Elf) | Intelligence | 2 | 2 | 2 | Common | ||
Daedric High Priestess | Creature (Redguard) | Strength | 3 | 1 | 2 | Rare | Summon: Destroy an enemy creature with 2 power or less. | |
Daedric Weaponmaster | Creature (Daedra) | Intelligence | 6 | 4 | 4 | Epic | Summon: Daedric Weaponmaster equips the two highest cost items in your discard pile. | |
Dance Partner | Creature (Breton) | Intelligence | 1 | 0 | 4 | Common | At the start of your turn, move a random friendly creature to this lane. | |
Dark Adherent | Creature (Dark Elf) | Intelligence | 1 | 2 | 1 | Common | ||
Defiant Prisoner | Creature (Nord) | Strength | 4 | 2 | 4 | Common | ||
Desperate Captive | Creature (Nord) | Strength | 2 | 3 | 1 | Common | ||
Detain | Action | Willpower | 2 | – | – | Rare | Shackle a creature. | |
Divine Conviction | Support | Willpower | 4 | – | – | Epic | Ongoing
Friendly creatures have +0/+1. |
|
Dominion Seneschal | Creature (High Elf) | Intelligence | 1 | 2 | 1 | Common | Guard | |
Dres Guard | Creature (Dark Elf) | Intelligence | 4 | 3 | 4 | Rare | Guard | |
Dune Rogue | Creature (Khajiit) | Agility | 2 | 3 | 1 | Rare | Prophecy | |
Dungeon Cell | Support | Endurance | 0 | – | – | Common | Ongoing
Once you've picked all the locks, sacrifice Dungeon Cell and summon Sails-Through-Storms in the Shadow Lane. |
|
Dwarven Armaments | Creature (Animated Item) | Neutral | 6 | 5 | 5 | Epic | ||
Ebony Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
You start the game with City Gates. |
|
Elite Treasury Guard | Creature (Imperial) | Willpower | 5 | 8 | 8 | Common | Guard | |
Enhance | Support | Neutral | 3 | – | – | Rare | Uses: Unlimited
Activate: Give a creature +3/+0. You can only use one Lever per turn. |
|
Expected Demise | Action | Neutral | 10 | – | – | Legendary | Prophecy Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.) |
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Expert Atromancer | Creature (Breton) | Intelligence | 10 | 3 | 3 | Legendary | Summon: Summon a 5/3 Flame Atronach with Breakthrough in each lane. | |
Fate's Witness | Creature (Nereid) | Intelligence | 6 | 3 | 3 | Rare | Prophecy Summon: Draw a card. |
|
Fearsome Dremora | Creature (Daedra) | Strength | 4 | 3 | 3 | Common | ||
Flood the Pass | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible At the end of your turn, if both your lanes are full, you win the game. |
|
Foraging Mudcrab | Creature (Mudcrab) | Strength | 1 | 1 | 1 | Common | ||
Forelhost Poison | Support | Endurance | 0 | – | – | Common | Ongoing
Normal At the start of your turn, take one damage. The poison intensifies by 1 while you have 15 or less health. Master At the start of your turn, take one damage. The poison intensifies by 1 for each of your broken runes. |
|
Gateslayer Axe | Item | Neutral | 2 | – | – | Legendary | Drain +3/+3 Last Gasp: Return Gateslayer Axe to your hand. |
|
Ghost | Creature (Spirit) | Neutral | 3 | 3 | 3 | Common | ||
Giant Kwama | Creature (Kwama) | Willpower | 4 | 4/8 | 4/8 | Common | ||
Golden Kwama Egg | Creature (Egg) | Willpower | 1 | 0 | 3 | Common | Hatches into Giant Kwama in 2 turns. Last Gasp: The painter gains 5 health. |
|
Graceful Myrmidon | Creature (Imperial) | Willpower | 5 | 4 | 4 | Common | ||
Gravesong | Support | Neutral | 0 | – | – | Legendary | Uses: Unlimited
Indestructible Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. |
|
Guild Recruit | Creature (Argonian) | Agility | 2 | 1 | 2 | Common | Lethal | |
Gust of Wind | Action | Agility | 2 | – | – | Common | Move a creature. | |
Harsh Conditions | Support | Neutral | 0 | – | – | Legendary | Uses: 5
Indestructible Every fifth turn, there will be an Ice Storm. |
|
Harvest | Support | Neutral | 0 | – | – | Common | Ongoing
At the end of each player's turn, if they have no cards in hand, they draw three cards. |
|
Haunted Amulet | Support | Neutral | 0 | – | – | Common | Uses: 5
Activate: Banish all creatures in a lane and summon a 3/3 Ghost |
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Hero's Axe | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible When a creature's power or health increases anywhere, give it an additional +1. |
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Hex Ring | Support | Neutral | 0 | – | – | Epic | Ongoing
When you play an action, deal 1 damage to the enemy player. |
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High Elf Soldier | Creature (High Elf) | Willpower | 4 | 3 | 3 | Rare | ||
Hircine Healing | Support | Neutral | 0 | – | – | Common | Ongoing
Normal Indestructible At the start of your turn, heal back to 15 health. Master Indestructible At the start of your turn, heal back to 30 health. |
|
Hive Worker | Creature (Kwama) | Willpower | 4 | 3 | 3 | Rare | ||
Imprisoned Crime Boss | Creature (Nord) | Neutral | 4 | 0 | 5 | Epic | Your opponent can't win. Imprisoned Crime Boss can't be targeted by actions. |
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Imprisoned Criminal | Creature (Nord) | Neutral | 4 | 0 | 3 | Common | Your opponent can't win. Imprisoned Criminal can't be targeted by actions. |
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Initiate of Hircine | Creature (Nord) | Strength | 6 | 4 | 5 | Epic | Slay: May attack again this turn. | |
Iron Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
You start the game with 50 health. |
|
Keening II | Support | Neutral | 0 | – | – | Legendary | Uses: Unlimited
Indestructible Activate: Deal 1 damage to all creatures in a lane. |
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Kill the Messenger | Support | Neutral | 0 | – | – | Common | Ongoing
Normal Indestructible Friendly creatures have "Pilfer: Discard the top 3 cards of the enemy deck." Master Indestructible Friendly creatures have "Pilfer: Discard the top 2 cards of the enemy deck." |
|
Kwama Egg | Creature (Egg) | Neutral | 1 | 0 | 3 | Common | Hatches into Giant Kwama in 2 turns. | |
Legion Shield | Creature (Animated Item) | Willpower | 2 | 1 | 3 | Common | Guard | |
Lich's Ring | Support | Neutral | 0 | – | – | Epic | Ongoing
When you draw a card on your turn, reduce its cost to 0. |
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Mace of Encumbrance | Creature (Animated Item) | Intelligence | 3 | 2 | 1 | Rare | Summon: Shackle an enemy creature. | |
Malachite Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
You start the game with a 0/4 Altmer Protector with Guard in each lane. |
|
Mecinar's Fabricant | Creature (Fabricant) | Neutral | 8 | 8 | 9 | Common | Guard | |
Melt | Support | Neutral | 3 | – | – | Rare | Uses: Unlimited
Activate: Sacrifice a creature to destroy a random enemy support and gain 3 health. You can only use one Lever per turn. |
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Memory Wand | Support | Neutral | 2 | – | – | Legendary | Uses: 3
Indestructible Activate: Torment your opponent with visions of their past. Use this only if your opponent has no creatures. |
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Mere Mortals | Support | Neutral | 0 | – | – | Legendary | Ongoing
Creatures in each player's hand and deck start the game as 1-cost 1/1's. |
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Mighty Stomp | Action | Intelligence | 5 | – | – | Rare | Deal 6 damage to a creature and 3 damage to all other enemy creatures in its lane. | |
Mine Cart | Action | Neutral | 1 | – | – | Common | Move a friendly creature and give this card to your opponent. | |
Moonstone Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
When your opponent loses a rune, put a random 0-cost card in your hand. |
|
Naarifin's Elite | Creature (High Elf) | Willpower | 3 | 4 | 5 | Epic | Guard | |
Night Patrol | Creature (Breton) | Endurance | 6 | 5 | 5 | Epic | Breakthrough | |
Northpoint Lieutenant | Creature (Breton) | Endurance | 4 | 4 | 2 | Rare | ||
Notehollow | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible A strange song comes from Notehollow. |
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Obnoxious Guest | Creature (Breton) | Intelligence | 2 | 0 | 2 | Common | At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent. | |
Orc Clansman | Creature (Orc) | Strength | 2 | 2 | 2 | Rare | Summon: Give a creature +1/+0. | |
Orcish Warhammer | Creature (Animated Item) | Strength | 4 | 3 | 3 | Rare | Breakthrough | |
Paint Bucket | Action | Neutral | 1 | – | – | Common | Paint an egg gold. It gains, "Last Gasp: The painter gains 5 health." Return Paint Bucket to your hand. | |
Pheromone Collector | Support | Neutral | 0 | – | – | Common | Uses: 0
Indestructible Activate: Summon a 5/5 Bull Netch to the lane of your choice. When you kill a Betty Netch, +1 Use. |
|
Piston Cavum | Support | Neutral | 0 | – | – | Common | Ongoing
Friendly creatures can't attack unless you've played an action this turn. |
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Porcia, Imprisoned Blademaster | Creature (Imperial) | Willpower | 5 | 5 | 5 | Common | Permanently Shackled The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym. Master: Last Gasp: Talym Loses. |
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Power of Naarifin | Action | Willpower | 6 | – | – | Legendary | Destroy up to three random enemy creatures. | |
Power of the Throne | Support | Neutral | 10 | – | – | Legendary | Ongoing
Indestructible All your cards have Prophecy. |
|
Powerful Presence | Support | Neutral | 0 | – | – | Legendary | Ongoing
The first action a player plays each turn is free. |
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Pressure Plate | Creature (Trap) | Neutral | 4 | 0 | 4 | Common | Guard Last Gasp: It's a trap! | |
Protector of the Fringe | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible At the end of your turn do one of the following at random. Smash -- Deal 3 damage to your opponent. Raise -- Summon a Risen Dead in each lane. Strong -- Give a random friendly creature +2/+2. |
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Prowling Hunger | Creature (Daedra) | Willpower | 3 | 2 | 2 | Common | Summon: Give a creature +1/+1. | |
Quicksilver Relic | Support | Neutral | 0 | – | – | Epic | Ongoing
At the start of your turn, deal 1 damage to your opponent. |
|
Quin'rawl Skulker | Creature (Khajiit) | Agility | 6 | 4 | 4 | Legendary | Pilfer: +4/+4 | |
Rage of Naarifin | Action | Intelligence | 2 | – | – | Epic | Deal 10 damage to a creature. | |
Reachman Intelligence | Action | Neutral | 20 | – | – | Common | Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. |
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Reckless Combatant | Creature (Redguard) | Strength | 1 | 2 | 1 | Common | ||
Reclusive Giant | Creature (Giant) | Strength | 8 | 8 | 8 | Legendary | Breakthrough | |
Red Avenger's Standard | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible Your cards cost 1 less if you have played a card this turn. |
|
Red Grummite | Creature (Grummite) | Strength | 1 | 2 | 1 | Common | Summon: Draw a card. | |
Redguard Pit Dog | Creature (Redguard) | Strength | 3 | 3 | 2 | Common | ||
Reverberating Echoes | Support | Neutral | 0 | – | – | Common | Uses: 5
Activate: Trigger the Summon of each friendly creature. |
|
Rihad Nomad | Creature (Redguard) | Strength | 2 | 2 | 2 | Common | ||
Ring of Chaos | Support | Neutral | 0 | – | – | Epic | Ongoing
When you draw a card, transform it into a random card with the cost equal to your max magicka. |
|
Risen Abomination | Creature (Fabricant) | Neutral | 7 | 9 | 9 | Common | Guard, Ward | |
Risen Fabricant | Creature (Fabricant) | Neutral | 5 | 5 | 5 | Common | Drain | |
Rising Legate | Creature (Imperial) | Willpower | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
|
Rising Waters | Support | Neutral | 0 | – | – | Common | Uses:
At the start of your turn, give friendly creatures +1/+0. |
|
Shantytown Defenses | Support | Neutral | 3 | – | – | Common | Ongoing
Friendly creatures have +1/+1. |
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Sheogorath's Wrath | Action | Neutral | 4 | – | – | Legendary | Prophecy Banish all creatures. Restore Sheogorath to full health. |
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Sightless Pit | Support | Neutral | 0 | – | – | Legendary | Ongoing
When a creature gains Cover, it gains +2/+0. |
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Skeever Phobia | Support | Neutral | 0 | – | – | Common | Ongoing
Nervous Giant takes double damage from Skeevers. |
|
Skirmish | Support | Neutral | 0 | – | – | Legendary | Uses: Unlimited
Activate: Choose an enemy creature to Battle a random enemy creature in the other lane. |
|
Skooma Frenzy | Support | Neutral | 0 | – | – | Common | Uses: 5
Activate: Give a friendly creature Charge and reduce its health to 1. |
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Skooma Smuggler | Creature (Khajiit) | Agility | 1 | 1 | 3 | Common | ||
Snapping Dreugh | Creature (Dreugh) | Neutral | 4 | 3 | 3 | Rare | ||
South Road Brigand | Creature (Wood Elf) | Agility | 1 | 2 | 1 | Common | ||
Sparring | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible All damage dealt to players is halved, rounded up. |
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Spawning Pool | Support | Neutral | 3 | – | – | Common | Ongoing
At the start of your turn, summon a 1/1 Foraging Mudcrab. |
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Spirit Amulet | Support | Neutral | 0 | – | – | Common | Uses: 5
Activate: Capture an enemy creature with 1 health. When you capture 5 creatures, you win the game. |
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Stalking Crocodile | Creature (Reptile) | Neutral | 2 | 3 | 2 | Common | ||
Starved Hunger | Creature (Daedra) | Willpower | 2 | 4 | 1 | Epic | ||
Stealth Mission | Support | Neutral | 6 | – | – | Common | Ongoing
Indestructible If any of your creatures die, you lose the game. |
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Steel Scimitar | Creature (Animated Item) | Strength | 1 | 2 | 2 | Common | ||
Stronghold Prototype | Creature (Dwemer) | Neutral | 5 | 3 | 3 | Epic | Last Gasp: Put a random Dwemer into your hand. | |
Student of Arms | Creature (Redguard) | Intelligence | 6 | 4 | 4 | Epic | Summon: Equip Student of Arms with the highest cost item from your discard pile. | |
Sunder II | Support | Neutral | 0 | – | – | Legendary | Uses: Unlimited
Indestructible Activate: Move a friendly or enemy creature. |
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Temple's Blessing | Support | Neutral | 3 | – | – | Common | Ongoing
While you have 40 or more health, your creatures have +5/+5. |
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Test the Poison | Support | Neutral | 3 | – | – | Common | Ongoing
Indestructible When you have killed 6 creatures with Lethal, win the game. |
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Thalmor Agent | Creature (High Elf) | Willpower | 2 | 2 | 3 | Common | ||
Thu'um Mastery | Support | Neutral | 0 | – | – | Legendary | Ongoing
All Shouts are level 3. |
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Time is Running Out! | Support | Neutral | 5 | – | – | Common | Uses: Variable
Indestructible Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game. |
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To the Death | Support | Neutral | 0 | – | – | Common | Ongoing
Indestructible Double all damage dealt to players. |
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Tome of Alteration | Creature (Animated Item) | Intelligence | 4 | 2 | 2 | Common | Summon: Draw a card. | |
Treasury Guard | Creature (Imperial) | Willpower | 5 | 5 | 6 | Common | Guard | |
Trip Wire | Creature (Trap) | Neutral | 2 | 0 | 1 | Common | Prophecy, Guard Last Gasp: It's a trap! | |
Trophy Case | Creature (Defense) | Neutral | 0 | 0 | 6 | Common | Last Gasp: Your opponent puts an random Enchanted item into their hand. | |
Twilight Werebat | Creature (Wood Elf) | Agility | 4 | 4 | 2 | Epic | Prophecy | |
Unexpected Demise | Action | Neutral | 12 | – | – | Legendary | Prophecy Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.) |
|
Uther Nere | Support | Neutral | 0 | – | – | Legendary | Ongoing
When your opponent loses a rune, Uther gives you a trinket. |
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Valenwood Trapper | Creature (Wood Elf) | Strength | 3 | 3 | 1 | Common | ||
Very Experimental Scroll | Action | Neutral | 4 | – | – | Epic | Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand. | |
Veteran Gladiator | Creature (Imperial) | Willpower | 4 | 3 | 3 | Common | ||
Vile Imp | Creature (Imp) | Strength | 2 | 2 | 2 | Common | ||
Volkihar Lord | Creature (Vampire) | Endurance | 9 | 7 | 7 | Legendary | Drain | |
Waiting Generator | Creature (Factotum) | Neutral | 3 | 0 | 5 | Rare | When an enemy creature in this lane dies on your turn, gain +1 max magicka. | |
Web | Action | Agility | 1 | – | – | Common | Shackle an enemy creature. | |
Weeding the Garden | Support | Neutral | 0 | – | – | Common | Ongoing
When a friendly creature slays an Animated Item and survives, it equips that item. |
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Whiterun Recruit | Creature (Nord) | Strength | 4 | 4 | 2 | Common | ||
Wicked Spiderling | Creature (Daedra) | Strength | 5 | 2 | 2 | Common | Summon: Draw a card. | |
Wild Spriggan | Creature (Spriggan) | Agility | 6 | 3 | 4 | Epic | Summon: Summon a 2/3 Snow Fox. | |
Winter's Touch | Action | Intelligence | 5 | – | – | Epic | Shackle all enemy creatures in a lane. | |
Wispmother's Ring | Support | Neutral | 0 | – | – | Epic | Ongoing
When you summon a card that costs 2 or less, summon a copy of that creature in the other lane. |
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Worm Cultist | Creature (Breton) | Endurance | 3 | 4 | 1 | Common | ||
Wraithguard II | Support | Neutral | 0 | – | – | Legendary | Uses: Unlimited
Indestructible Activate: Give a creature a Ward. |
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Yellow Grummite | Creature (Grummite) | Willpower | 3 | 3 | 3 | Common | ||
Zaria's Poison | Action | Neutral | 3 | – | – | Common | Give all friendly creatures Lethal. Return Zaria's Poison to your hand and increase its cost by 1. |
Removed Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Elixir of Magicka | Support | Neutral | 0 | – | – | Rare | Uses: 3
Indestructible Activate: Gain 1 magicka. |
Special Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Out of Cards | Neutral | 0 | – | – | Legendary | Destroy your front rune. |