Online:Slayer

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ON-icon-skill-Fighters Guild-Slayer.png Slayer
Line Fighters Guild
Skill Rank Line Rank
Rank I 1 3
Rank II 2 6
Rank III 3 7
Slayer I: Increases your Weapon and Spell Damage by 1% for each Fighters Guild ability slotted.
Slayer II: Increases your Weapon and Spell Damage by 2% for each Fighters Guild ability slotted.
Slayer III: Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.

Slayer increases your Weapon and Spell Damage for each Fighters Guild active ability you have slotted. This includes the Ultimate, Dawnbreaker, so with the other 4 active skills, that makes a total of up to 5%, 10%, or 15% increase depending on how many points you invest in this passive.

Patch Notes[edit]

  • Redesigned this passive ability so it now increases your Weapon Damage by 1/2/3% for each Fighters Guild ability slotted at Ranks I/II/III respectively, instead of increasing your Weapon and Spell Damage by 3/6/9% against Undead and Daedra.
  • Silver Leash (Silver Bolts morph): Fixed an issue where this ability was not counting as a Fighter's Guild ability for the Slayer passive.
  • The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
    • Agility: Now grants equal Weapon and Spell Damage.
    • Balanced Warrior:
      • Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
      • Now grants equal Weapon and Spell Damage values.
    • Brutal Carange's bonus: Now grants equal Weapon and Spell Damage values.
    • Concentration: Now grants equal Offensive Penetration.
    • Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
    • Flawless Dawnbreaker's bonus: Now grants equal Weapon and Spell Damage values.
    • Prodigy: Now grants equal Critical Chance.
    • Savage Strength: Now grants equal Weapon and Spell Damage values.
    • Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
    • Slayer: Now grants equal Weapon and Spell Damage values.