Tamriel Rebuilt:Places

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RegionsCitiesTownsFortsLandmarksBodies of Water

Regions[edit]

Telvannis District[edit]

Telvanni Isles
Boethiah's Spine — A large mountainous region in Telvannis, Morrowind, featuring rugged rocks twisted in strange shapes by erosion.
Dagon Urul — A rocky and unpleasant coastal region in the Telvannis District of Morrowind.
  • Amurbal Peninsula — A long promontory in the Molagreahd that reaches out west from the mainland into the Sea of Ghosts.
  • Neidweisra Peninsula — A huge piece of land that juts out northwest from the eastern arm of the mainland of Morrowind.
Scath Anud
Sunad Mora — A region in the district of Telvannis, Morrowind, consisting of rolling hills and fertile pastures.
  • Balachen Corridor — An area of Boethiah's Spine east of Tel Oren and west of Ranyon-ruhn.
  • Dolmolag Peninsula — A vast promontory in the Boethiah's Spine that projects into the Sea of Ghosts.
  • Molkadh Mountains — A rugged part of the Boethiah's Spine region to the northeast of Ranyon-ruhn.
  • Nebet Peninsula — A promontory east of Llothanis and Nebet Bay.
  • Ouadavohr — An area of low-lying ground in the larger Sunad Mora region.
Telvanni Isles — The northeasternmost islands in Tamriel, located in the Telvannis District of Morrowind.

Mournhold District[edit]

Alt Orethan
Aanthirin — A lush orange-green region in the Mournhold District of Morrowind.
Alt Orethan — The rocky scrubland between the city of Almalexia and the Lan Orethan forest.
Lan Orethan — A lush lowland forest valley, set on the banks of the serene Lan Orethan river.
Mephalan Vales — A humid and rocky region that extends the Boethiah's Spine southward.
Molag Ruhn — A region of rich pastures in the Mournhold District of Morrowind.
Nedothril — A coastal grassland region in the Mournhold District of Morrowind.
Sacred Lands — The peaceful coastal region surrounding Necrom.
Sundered Scar — An area of marshland along the southern coastline of the Inner Sea.

Narsis District[edit]

Shipal-Shin
Coronati Basin — A region in the Narsis District of Morrowind, with a distinct yellow-orange landscape.
Othreleth Woods — An autumn-like region in the Narsis District of Morrowind.
Shipal-Shin — A reddish region of cliffs in the Narsis District of Morrowind.

Velothis District[edit]

Julan-Shar
Armun Ashlands — A region of dust and ash in the Velothis District of Morrowind.
Clambering Moor — A region in the Velothis District of Morrowind.
Great Valley — Steep glacial valley region in the Velothis District of Morrowind, covering the northwestern border of Morrowind with Skyrim.
Grey Meadows — An ash swamp region in the Velothis District of Morrowind.
Julan-Shar — A tundra region in the Velothis District of Morrowind.
Roth Roryn — A region of rocky canyons in the Velothis District of Morrowind.
Saros Caldera
Velothi Mountains — A mountainous region in the Velothis District of Morrowind, forming a natural border with much of Cyrodiil and Skyrim.

Deshaan District[edit]

Mudflats
Amber Forest — A wooded region in the Mournhold District of Morrowind, poisoned by the salts of the Deshaan Plains.
Arnesian Jungle — A region in the Deshaan District of Morrowind, with terrain similar to the bordering Black Marsh.
Dejasyte
Deshaan Plains — A flat and fertile river valley region in the Deshaan District of Morrowind.
Mudflats — A region in the Deshaan District of Morrowind.
Shalimar Highlands — An intermediate region between the Deshaan Plains and Arnesian Jungle in the Dres District of Morrowind.

Bodies of Water[edit]

Padomaic Ocean — The vast ocean that borders the eastern coast of mainland Morrowind and wraps around much of Tamriel.
Sea of Ghosts — The cold sea that borders all the northern coasts of Tamriel and surrounds the Telvanni Isles.

Settlements[edit]

Metropolises (Tier I)[edit]

Old Ebonheart — The main Imperial hub in Morrowind, built on the ruins of the historical Ebonheart.
  • Ebon Tower — The main Imperial hub in Morrowind, built on the ruins of the historical Ebonheart.

Cities (Tier II)[edit]

Almas Thirr — A large Tribunal Temple city and pilgrimage site spanning the Thirr River.
Andothren — House Hlaalu's sprawling trade entrepot, sited upon the Inner Sea.
Firewatch — An important Imperial city on the mainland, to the east of Vos and Tel Mora.
Necrom — An ancient Temple facility, home to funerary traditions that predate the Tribunal.

Small Cities (Tier III)[edit]

Akamora — An Indoril city built into the sides of a mountain valley.
Hlan Oek — A riverside town with a foul reputation.
Port Telvannis — The huge capital city of Great House Telvanni, on a large island off the eastern coast of the mainland.

Towns (Tier IV)[edit]

Darvonis — A fishing village in the Sundered Scar.
Dondril — A farming village surrounded by a palisade, south of Old Ebonheart.
Helnim — An important Imperial trading center between the Empire and House Telvanni.
Llothanis — A Telvanni town in eastern Sunad Mora spanning the Nebet Bay.
Ranyon-ruhn — A small Telvanni settlement with an ebony mine.
Roa Dyr — A chapel-city of Indoril located in east Aanthirin near Thirr river.
Sailen — A small farming settlement suited for traveling pilgrims.
Vhul — An Indoril town known for brewing punavit.

Villages (Tier V)[edit]

Aimrah — Great House Indoril's outpost on Lake Andaram.
Alt Bosara — A small Telvanni town, south of Lake Boethiah, dominated by a large waterfall.
Andar Mok — A poor shack village, at the western coast of Lake Boethiah.
Arvud — A Hlaalu outpost and caravan stop in the hostile Armun Ashlands.
Ashamul — A tiny troglodytic community in the Boethiah's Spine.
Bahrammu — A very poor ramshackle settlement, the northernmost of the Telvannis district.
Bal Oyra — A small Velothi village with a lighthouse.
Baldrahn — A tiny muck farming community just south of Llothanis.
Bodrum — A town and pilgrimage site deep in Roth Roryn.
Bosmora — An idyllic and wealthy Indoril trading settlement due to its proximity to the capital.
Dreynim — A lumber village in the Lan Orethan region.
Enamor Dayn — A secluded Indoril community.
Evos — A small town in the Sacred Lands.
Felms Ithul — A velk farming settlement on the east bank of the Thirr River.
Gah Sadrith — A medium-sized Telvanni town just south of Port Telvannis.
Gol Mok — A tiny Hlaalu fishing village, located near the mouth of the river Thirr River.
Gorne — A secluded Indoril island, clanstead of the Sandil family.
Hla Bulor — A small shack village northeast of Tel Mothrivra.
Idathren — A quiet fishing village on the west bank of the Thirr River.
Indal-ruhn — A rundown riverside port, handling inbound freight for Great House Hlaalu.
Marog — A small Telvanni town, built into the cliff face opposite the Imperial city of Helnim.
Menaan — A fortified House Hlaalu settlement in Roth Roryn.
Meralag — A sleepy town in the Alt Orethan region.
Nivalis — A small Imperial settlement on Althoa, sheltered by the walls of Icebreaker Keep.
Omaynis — A Hlaalu-run egg mining town within Roth Roryn.
Rilsoan — A small fishing village on an island in the Indoril part of the Aanthirin region.
Seitur — A coastal Indoril village located along the coast of Nedothril.
Tahvel — A large mining operation in the Mephalan Vales.
Tel Gilan — A large twisted Telvanni tower ruled by the Mad Lord Nisa Darythi.
Tel Mothrivra — A great Tribunal Temple fortress built around a monastery dedicated to St. Delyn.
Tel Muthada — A Telvanni town, located in Molag Ruhn.
Tel Ouada — A Telvanni settlement dominated by the local Telvanni mage lord's tower.
Teyn — An Empire colony overlooked by the Legion stronghold of Fort Ancylis.
Uman — A tiny Redoran settlement nestled in the Velothi Mountains.

Outposts (Tier VI)[edit]

Ammar — A remote fortress located on top of a hill on the coast of the Inner Sea.
Erethan Plantation — A wickwheat plantation to the north of Akamora.
Fort Ancylis — A bastion of the Imperial Legion in Roth Roryn.
Fort Umbermoth — A tiny Imperial Fort just south of Sailen.
Ishanuran Camp — The camp of a traditionalist Ashlander tribe.
Mundrethi Plantation — A major plantation owned by Lethys Mundrethi.
Obainat Camp — The camp of a newfound Ashlander tribe southeast of Savrethi Distillery.
Oran Plantation — A large plantation in the Aanthirin region.
Sadas Plantation — A Telvanni plantation raising netch and silt striders.
Tel Aranyon — A high Telvanni tower directly east of Ranyon-ruhn, ruled by Master Mithras.
Tel Rivus — A young Telvanni tower sprouted from the Dunmer stronghold of Andvaryon.
Vathras Plantation — A plantation on the eastern edge of Roth Roryn.
Windmoth Legion Fort — An Imperial fort, full of corruption, which is located deep within the Telvanni lands.

(Smaller settlements)

Major Landmarks[edit]

Aegondo Point — A traditional pilgrimage site at the northern tip of Sunad Mora.
Althoa‎ — A large island off the northern coast of Sunad Mora.
Aranyon Pass — A sinister haunted canyon cutting through the Boethiah's Spine.
Boethian Falls — An impressive series of waterfalls near the small fishing village of Andar Mok.
Doldig Isle‎ — A small island in Dagon Urul, close to Firewatch.
Dragonhead Point — A curious rock formation of the Boethiah's Spine, which evokes the giant petrified head and spine of a dragon.
Hlavan Isle‎ — The southernmost of the Telvanni Isles, dominated by the town of Gah Sadrith.
Isle of Arches — A desolate but beautiful island in the Telvanni Isles sacred to the Tribunal Temple.
Tel Ouada Guar Farm — The home of a guar rancher, just north of Tel Ouada.
Urlis Rock — A large rock formation northeast of Bahrammu bearing a Nordic tomb.
Vahn Isle — The largest island in the Telvanni Isles, and the location of House Telvanni's capital.

Other Landmarks[edit]

Ancestral Tombs — The traditional last dwelling places of the honored ancestors of the Dunmer.
Ancient Ruins — Miscellaneous places abandoned long ago.
Bodies of Water — Lakes and rivers of the mainland.
Caves — The dark bowels of the earth, where treasures await and dangers lurk.
Daedric Shrines — Built in the prehistory of Resdayn to honor and cajole the Good and Bad Daedra.
Dreugh Citadels — Fortresses of the Dreugh, filled with wreckage and mortal remains.
Dwemer Ruins — The last remnants of a mysterious culture.
Grottos — Caves that are submerged in whole or in part.
Libraries — Repositories of knowledge and wisdom.
Mines — Damp caves where workers toil to unearth precious minerals, or eggs.
Ships — Craft that ply the waves, or failed to do so.
Taverns and Inns — The places to find a drink to relax, or a room in which to spend the night.
Telvanni Towers — Large structures of twisting roots, which are the places of power in Telvanni towns.
Velothi Towers — Old and sturdy half-subterranean mansions.

Bodies of Water[edit]

Bosouada — A river that flows through the Molagreahd in the northeast of mainland Morrowind.
Dunnechi Bay — A bay of the Sea of Ghosts in which stands the town of Tel Ouada.
Falar Bay — A calm expanse of water, sheltered by tall cliffs from the storms of the Inner Sea.
River Garivun — A short river that winds through two regions of the mainland.
Lake Andaram — A large, inland lake on the Thirr River.
Lake Boethiah — A large, inland lake in the heart of the Boethiah's Spine region.
Lake Coronati — A calm expanse of water, sheltered by tall cliffs from the storms of the Inner Sea.
Nebet Bay — A large expanse of water dominated by the city of Llothanis that separates the Nebet Peninsula from the Ouadavohr area of mainland Sunad Mora.
Noloubal Bay — A large body of water north of the eastern arm of the mainland of Morrowind.
Pryai River — A river that cascades from the Velothi Mountains to wind through Roth Roryn.
Sirouada — A large river that flows through Boethiah's Spine before joining the Bosouada near Ranyon-ruhn.
Thirr River — The largest river in Morrowind, and the most hotly-contested territory outside of Vvardenfell.